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| 1 | +#include <stdio.h> |
| 2 | +#include <raylib.h> |
| 3 | +#include <stdlib.h> |
| 4 | +#define ScreenWidth 800 |
| 5 | +#define ScreenHeight 600 |
| 6 | +#define PaddleWidth 30 |
| 7 | +#define PaddleHeight 100 |
| 8 | +#define PaddleSpeed 3 |
| 9 | +#define BallRadius 15 |
| 10 | + |
| 11 | +int SCORE =0; |
| 12 | +int HightScore= 0; |
| 13 | +int gamesPlayed = 0; |
| 14 | +typedef enum { |
| 15 | + STATE_MENU, |
| 16 | + STATE_PLAYING |
| 17 | +} GameState; |
| 18 | +GameState gameState = STATE_MENU; |
| 19 | + |
| 20 | + |
| 21 | + |
| 22 | + |
| 23 | + |
| 24 | +typedef struct Paddle{ |
| 25 | + |
| 26 | +float x ; |
| 27 | +float y ; |
| 28 | + |
| 29 | + |
| 30 | + |
| 31 | + |
| 32 | +}Paddle; |
| 33 | + |
| 34 | + |
| 35 | + |
| 36 | +typedef struct Ball{ |
| 37 | + |
| 38 | + float x ; |
| 39 | + float y ; |
| 40 | + float xv; |
| 41 | + float yv; |
| 42 | + }Ball; |
| 43 | + |
| 44 | + void Menu(Sound fxButton) { |
| 45 | + int x = (ScreenWidth - 80)/2; |
| 46 | + int y = (ScreenHeight - 30)/2; |
| 47 | + Rectangle start = {x, y, PaddleHeight, PaddleWidth}; |
| 48 | + DrawRectangleRec(start, DARKGRAY); |
| 49 | + DrawText("START", x + 15, y + 10, 20, RAYWHITE); |
| 50 | + |
| 51 | + char scoreBuffer[32]; |
| 52 | + sprintf(scoreBuffer, "Score: %d", SCORE); |
| 53 | + DrawText(scoreBuffer, 10, 10, 20, WHITE); |
| 54 | + |
| 55 | + if (gamesPlayed > 0) { |
| 56 | + char highScoreBuffer[32]; |
| 57 | + sprintf(highScoreBuffer, "High Score: %d", HightScore); |
| 58 | + DrawText(highScoreBuffer, 10, 40, 20, WHITE); |
| 59 | + } |
| 60 | + |
| 61 | + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(GetMousePosition(), start)) { |
| 62 | + PlaySound(fxButton); |
| 63 | + gameState = STATE_PLAYING; |
| 64 | + |
| 65 | + // Update high score before resetting score |
| 66 | + if (SCORE > HightScore) { |
| 67 | + HightScore = SCORE; |
| 68 | + } |
| 69 | + |
| 70 | + SCORE = 0; |
| 71 | + gamesPlayed++; |
| 72 | + } |
| 73 | + } |
| 74 | + |
| 75 | + |
| 76 | +void resetBall(Ball *ball){ |
| 77 | + |
| 78 | + |
| 79 | +ball->x =400 ; |
| 80 | +ball->y =300; |
| 81 | + |
| 82 | +} |
| 83 | +void resetPaddle(Paddle *paddle_left ,Paddle *paddle_right){ |
| 84 | +paddle_left->x =0 ; |
| 85 | +paddle_left->y = (ScreenHeight - PaddleHeight) / 2; |
| 86 | + |
| 87 | +paddle_right->x =ScreenWidth - PaddleWidth ; |
| 88 | +paddle_right->y =(ScreenHeight - PaddleHeight) / 2 ; |
| 89 | + |
| 90 | + |
| 91 | +} |
| 92 | +void update(Ball *ball, Paddle *left, Paddle *right, float deltaTime) { |
| 93 | + char buffer[16]; |
| 94 | + sprintf(buffer, "%d", SCORE); |
| 95 | + DrawText(buffer, 400, 10, 20, WHITE); |
| 96 | + |
| 97 | + DrawRectangle((int)left->x, (int)left->y, PaddleWidth, PaddleHeight, RAYWHITE); |
| 98 | + DrawRectangle((int)right->x, (int)right->y, PaddleWidth, PaddleHeight, RAYWHITE); |
| 99 | + DrawCircle((int)ball->x, (int)ball->y, BallRadius, RAYWHITE); |
| 100 | + |
| 101 | + // Paddle movement |
| 102 | + if (IsKeyDown(KEY_W)) left->y -= PaddleSpeed * deltaTime * 200; |
| 103 | + if (IsKeyDown(KEY_S)) left->y += PaddleSpeed * deltaTime * 200; |
| 104 | + if (IsKeyDown(KEY_UP)) right->y -= PaddleSpeed * deltaTime * 200; |
| 105 | + if (IsKeyDown(KEY_DOWN)) right->y += PaddleSpeed * deltaTime * 200; |
| 106 | + |
| 107 | + // Clamp paddles |
| 108 | + if (left->y < 0) left->y = 0; |
| 109 | + if (left->y + PaddleHeight > ScreenHeight) left->y = ScreenHeight - PaddleHeight; |
| 110 | + if (right->y < 0) right->y = 0; |
| 111 | + if (right->y + PaddleHeight > ScreenHeight) right->y = ScreenHeight - PaddleHeight; |
| 112 | + |
| 113 | + // Update ball position |
| 114 | + ball->x += ball->xv * deltaTime * 200; |
| 115 | + ball->y += ball->yv * deltaTime * 200; |
| 116 | + |
| 117 | + if (ball->y - BallRadius < 0) { |
| 118 | + ball->y = BallRadius; |
| 119 | + ball->yv *= -1; |
| 120 | + } |
| 121 | + if (ball->y + BallRadius > ScreenHeight) { |
| 122 | + ball->y = ScreenHeight - BallRadius; |
| 123 | + ball->yv *= -1; |
| 124 | + } |
| 125 | + |
| 126 | + if (ball->x - BallRadius < 0 || ball->x + BallRadius > ScreenWidth) { |
| 127 | + resetBall(ball); |
| 128 | + resetPaddle(left, right); |
| 129 | + gameState = STATE_MENU; |
| 130 | + return; |
| 131 | + } |
| 132 | + |
| 133 | + // Paddle collision |
| 134 | + Vector2 center = { ball->x, ball->y }; |
| 135 | + |
| 136 | + Rectangle leftRec = { left->x, left->y, PaddleWidth, PaddleHeight }; |
| 137 | + Rectangle rightRec = { right->x, right->y, PaddleWidth, PaddleHeight }; |
| 138 | + |
| 139 | + if (CheckCollisionCircleRec(center, BallRadius, leftRec)) { |
| 140 | + ball->x = left->x + PaddleWidth + BallRadius; // push ball away |
| 141 | + ball->xv *= -1; |
| 142 | + SCORE++; |
| 143 | + } |
| 144 | + if (CheckCollisionCircleRec(center, BallRadius, rightRec)) { |
| 145 | + ball->x = right->x - BallRadius; // push ball away |
| 146 | + ball->xv *= -1; |
| 147 | + SCORE++; |
| 148 | + } |
| 149 | +} |
| 150 | + |
| 151 | + |
| 152 | + |
| 153 | +int main(void){ |
| 154 | + |
| 155 | + SetConfigFlags(FLAG_WINDOW_HIGHDPI); |
| 156 | +InitWindow(ScreenWidth, ScreenHeight, "Pong"); |
| 157 | +InitAudioDevice(); |
| 158 | + Sound fxButton = LoadSound("assets/button.wav"); |
| 159 | + |
| 160 | + Paddle left = {0, (ScreenHeight - PaddleHeight) / 2}; |
| 161 | + Paddle right = {ScreenWidth - PaddleWidth, (ScreenHeight - PaddleHeight) / 2}; |
| 162 | + Ball ball = {400.0,300.0,0.8,0.7}; |
| 163 | + |
| 164 | + |
| 165 | + while (!WindowShouldClose()) { |
| 166 | + float deltaTime = GetFrameTime(); |
| 167 | + |
| 168 | + |
| 169 | + BeginDrawing(); |
| 170 | + ClearBackground(BLACK); |
| 171 | + |
| 172 | + if (gameState == STATE_MENU) { |
| 173 | + Menu(fxButton); |
| 174 | + } else if (gameState == STATE_PLAYING) { |
| 175 | + //Game Logic |
| 176 | + update(&ball,&left,&right,deltaTime); |
| 177 | + |
| 178 | + } |
| 179 | + |
| 180 | + EndDrawing(); |
| 181 | + |
| 182 | + } |
| 183 | + |
| 184 | + CloseWindow(); |
| 185 | + |
| 186 | + |
| 187 | + |
| 188 | + return 0; |
| 189 | +} |
| 190 | + |
| 191 | +// gcc -o game main.c -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo |
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