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* save 32 bytes of memory per particle
* handle initial particle position in gpu
* only send in one random value
* Update SmokePipeline.cpp
* Update Smoke.comp
* use named constants
* Update Smoke.comp
* performance improvements
* reduce calls to random
* Update SmokePipeline.cpp
* Update SmokePipeline.cpp
* allow changing spawn position per system
* reduce particle buffer size even more
* Update VulkanEngine.cpp
* Update Smoke.comp
* Update Smoke.comp
* Update Smoke.comp
* Update SmokePipeline.cpp
* Update SmokePipeline.cpp
* Update SmokePipeline.cpp
* Update SmokePipeline.cpp
* remove identity matrix multiplication
* have uniform buffers store their size rather than passing again during update
* Update TexturedPlane.cpp
* Update UniformBuffer.cpp
* Update UniformBuffer.cpp
* fix ttl setting; reduce number of particles per system
* better random on first load
* Update VulkanEngine.cpp
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