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So, old ImGui-SFML binding tried to save OpenGL state without having to call SFML's push/pop/resetGLStates. But this didn't work 100% correctly. People had problems with resizing the window and some other stuff. And right now I have #8 which is probably related to this.
It's also pretty slow to call push/pop/resetGLState all the time and profiler shows that most of the time in RenderDrawLists is spent doing that.
So it'll be good to fix that. If someone has enough knowledge about SFML and/or OpenGL, please help. :D
The text was updated successfully, but these errors were encountered:
After several hours of work, I've managed to do it! If you notice any problems with this, feel free to open a new issue.
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So, old ImGui-SFML binding tried to save OpenGL state without having to call SFML's push/pop/resetGLStates. But this didn't work 100% correctly. People had problems with resizing the window and some other stuff. And right now I have #8 which is probably related to this.
It's also pretty slow to call push/pop/resetGLState all the time and profiler shows that most of the time in RenderDrawLists is spent doing that.
So it'll be good to fix that. If someone has enough knowledge about SFML and/or OpenGL, please help. :D
The text was updated successfully, but these errors were encountered: