You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I feel like ignoring rotation/scale etc. of sf::Sprite is a right thing to do, since trying to handle all transforms inside this overload introduces a lot of complexity into ImGui-SFML.
Right now sprite scale/rotation, etc. are ignored when drawing with
ImGui::Image
. However, this can be fixed by following this: ocornut/imgui#1982(Will need to compute where vertices of sf::Sprite are using its transform)
Related to #86
The text was updated successfully, but these errors were encountered: