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This repository was archived by the owner on May 12, 2023. It is now read-only.
If provided with a single material, it would be handy to specify and isovalue and have cleaver default to just running something like isosurface stuffing.
Essentially, this would create a second "virtual" material of constant value (whatever the specified isovalue). The net result is that cleaver would find where the two materials (the input and the virtual) were equal --- producing an isosurface.
I think a feature like this was implemented at some point, but if not it's a small modification that allows cleaver to be both an isosurfacer that also builds a tet mesh for the isosurface too.
The text was updated successfully, but these errors were encountered:
If provided with a single material, it would be handy to specify and isovalue and have cleaver default to just running something like isosurface stuffing.
Essentially, this would create a second "virtual" material of constant value (whatever the specified isovalue). The net result is that cleaver would find where the two materials (the input and the virtual) were equal --- producing an isosurface.
I think a feature like this was implemented at some point, but if not it's a small modification that allows cleaver to be both an isosurfacer that also builds a tet mesh for the isosurface too.
The text was updated successfully, but these errors were encountered: