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Problem Description
I think suspect the Riot side enum crate::consts::TournamentRegion
silently changed NA to NA1
which is making deserialization fail for tournament_v5().get_games(...)
Expected Result
For deserialization to succeed,
and the endpoint to resolve as usual
Actual Result
unknown variant `NA1`,
expected one of
`BR`,
`EUNE`,
`EUW`,
`JP`,
`LAN`,
`LAS`,
`NA`,
`OCE`,
`TR`,
`PBE`
at line 1 column 1235
Developer Impact
Frequency: Every time a tournament match is done
Severity: The endpoint never works for NA region
Cost: None
Efficiency: Slows down automated tournaments, or events
Users: Users complain they're waiting a lot
Repro Steps
call tournament_v5().get_games(...)
with RegionalRoute::NA1
Issue Comments
My tournaments are running rougher.
I can still close games myself, when I'm made aware of the result
Or my users can close the game themselves, if they hit a sufficient concensus on who won
The text was updated successfully, but these errors were encountered:
Problem Description
I think suspect the Riot side enum
crate::consts::TournamentRegion
silently changed
NA
toNA1
which is making deserialization fail for
tournament_v5().get_games(...)
Expected Result
For deserialization to succeed,
and the endpoint to resolve as usual
Actual Result
Developer Impact
Repro Steps
call
tournament_v5().get_games(...)
with RegionalRoute::NA1
Issue Comments
My tournaments are running rougher.
I can still close games myself, when I'm made aware of the result
Or my users can close the game themselves, if they hit a sufficient concensus on who won
The text was updated successfully, but these errors were encountered: