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Account Information
My summoner name is Oiz, on EUW, and I'm a player & now developer.
Issue Description
Personal API Keys are automatically approved for League of Legends, but not other games.
What I've Tried
What steps have you tried to resolve the issue.
Log out of the Developer Portal
Attempt to log in via "Incognito Mode"
Clear your browser cookies
Attempt to login via a secondary device (mobile or different computer)
Repro Steps
From Developer Dashboard -> Register Product -> Personal API Key. Select TFT as the game, and click 'apply' note that key goes into 'Approval Pending'.
Repeat steps and select League of Legends as game, note that key gets approved instantly.
Registering a game for League of Legends doesn't let you access other endpoints.
Automatic approval for these keys would be fantastic as spending months swapping out the developer keys (while waiting for approval) is not fun.
The text was updated successfully, but these errors were encountered:
Automatic approval was only added for League of Legends as a test, this is not a bug, this would be a feature request.
oisincar
changed the title
[Account] Automatic approval for Personal API Keys doesn't work for TFT/Legends of Runeterra
[Account] (Feature Request) Automatic approval for Personal API Keys for TFT/Legends of Runeterra.
Feb 3, 2025
Account Information
My summoner name is Oiz, on EUW, and I'm a player & now developer.
Issue Description
Personal API Keys are automatically approved for League of Legends, but not other games.
What I've Tried
What steps have you tried to resolve the issue.
Repro Steps
From Developer Dashboard -> Register Product -> Personal API Key. Select TFT as the game, and click 'apply' note that key goes into 'Approval Pending'.
Repeat steps and select League of Legends as game, note that key gets approved instantly.
Registering a game for League of Legends doesn't let you access other endpoints.
Automatic approval for these keys would be fantastic as spending months swapping out the developer keys (while waiting for approval) is not fun.
The text was updated successfully, but these errors were encountered: