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pc1.18+: Fix world height defaults and light masks (#267)
* pc1.18+: Fix world height defaults and light masks
The world height changed in 1.18+ to be between -64 and +320. The value set to the ChunkColumn have to be aligned with the dimension codec or the game will sometimes crash the game and otherwise cause chunks to be misplaced.
Since we don't have a way to store this data inside prismarine-registry yet I just fix by changing the defaults to be correct.
Also fix for light masks
* lint
* fix initialize fn not using correct maxY
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