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Ossa88GristlebeegeneralthraxSomeguyManpersonErikafox
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Cherrypick - Week 3 - March 15th to March 21th (#235)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Cherrypick for March Week 3 Lots of changes, Key Notes: - Niche languages were removed, other languages were renamed. - Less mines in world gen. - Abandoned Crates are less junk items - Orbit Menu now lists ship names - Orbit Menu now lists Star and Outposts - The start of Basic Mobs - Mechanical Limbs now have structural damage on health scanners. - Melee Swing Cooldown refactored. Variable slowdown based on size/type. - Block only uses the better of your two weapons - Shield stacking disabled - Cargo sells Fertilizers - Missions now announce payments to crew - Ship Prefixes are now locked - Surgery without anesthetic or painkillers (or alcohol) will cause the patient to twitch causing damage. - Medical Cyborgs have morphine to assist. - Dynamic Missions - - Indie Outpost has a missions area - - Rock Outpost, Ice Outpost Pending better works from upstream (Maybe), Asteroid pending rework from us. - - Old Missions removed mostly - Ship Prefixes adjusted - Modsuits (semi disabled atm) - Planet Preservation Device (Planet Anchor / Chunk Loader) - Cape sprites for Kepori and Vox - Damage debuffs for Elzuose, IPC and Plasmamen has been removed. - Kepori Hardsuit Sprites - Started the process of modularizing the food changes. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game New Stuff and Catches us up to Shiptest <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Gygax 515 Conversion kit (ST #4325) fix: Loaded MP charger path (ST #4325) balance: DMR's are now equalized according to new scopes (ST #4365) balance: Genemod human ears no longer take double ear damage (ST #4364) balance: .308 baseline price cut in half! Specialist ammo is still 500 cr though. (ST #4359) balance: you can put tape recorders in command pouches (ST #4366) balance: Boosts .22lr's damage very slightly. (ST #4351) del: Removed the following languages: mushroom, narsian, piratespeak, shadowtongue, calcic, beachbum (ST #4367) fix: Any species now has the ability to speak any language other than Rachnidian and Vox Pidgin. (ST #4367) fix: Common renamed Galactic Common (Unlisted Change) - (ST #4367) fix: Draconic renamed Kalixcian Common (Unlisted Change) - (ST #4367) fix: Solarian renamed Solarian International (Unlisted Change) - (ST #4367) fix: Non Terragov (ST:Solgov) Humans can speak Solarian International (Unlisted Change) - (ST #4367) fix: Spider renamed Rachnidian (Unlisted Change) - (ST #4367) fix: Solarian enabled to be speakable - (PT #235) fix: Restored Narsian - Modularized - (PT #235) add: Indestructible Jungle Rock - (ST #4360) add: Indestructible Beach Rock - (ST #4360) add: Indestructible Waste Rock - (ST #4360) add: Indestructible Sand Rock - (ST #4360) del: All those mine removal bounties have paid off, since the amount of landmines on most worlds has plummeted - (ST #4352) del: CLIP pulled the bounty for landmines as a result. - (ST #4352) add: someone blew a landmine freighter up over a sand world. - (ST #4352) add: Cool new plant analyzer tgui - (ST #4227) fix: Max reagent level on trays now work as intended. - (ST #4227) code: A lot of plant file cleanup, primarily defining important things. - (ST #4227) balance: Abandoned Crates reportedly now contain vastly different contents. Pry them open, if you dare. - (ST #4346) add: Added more paperstuff to the Arke and CLIP gas masks + Evidence bags - (ST #4353) add: Wallets now use a random spawner - (ST #3644) add: More spawners now use the fancy sprites - (ST #3644) del: Removed a few cruft items/spawners - (ST #3644) balance: Exotic loot is a lot less cruft - (ST #3644) refactor: Re paths a few spawns to make them easier to reuse - (ST #3644) balance: Ration crayons and twice as rare - (ST #3644) add: Replaces Identification consoles with modular ones - (ST #4261) fix: Arke-class now has a command modcomp - (ST #4336) fix: Arke-class warning sign name and description updated (Unlisted Change) - (ST #4336) fix: radiation storms don't suck any more - (ST #4369) add: Helms in the orbit menu now use the ship's name as its full name - (ST #4249) fix: Random helms not connected to a ship don't appear in the orbit menu - (ST #4249) add: Stars and outposts now show up in the orbit menu - (ST #4251) refactor: Adds basic mobs, a replacement for simple mobs that will hopefully destroy the subtype. This is so far applied to cockroaches, mice, rats (and their variants) - (ST #3969) add: Touches up the wrecked factory ruin - (ST #4117) add: Simple mobs can say things on aggro. - (ST #4117) del: Removed some decals inside walls - (ST #4292) add: You can now see mechanical limb structure damage on scanner. - (ST #4318) fix: Make the limb description in health scanner more concise. - (ST #4318) fix: Distillery now has Mauler mags. - (ST #4356) add: Fancy Illestren in the Distillery armoury. - (ST #4356) add: melee weapons now support varried cooldowns, we now have fast swinging knives and slow swinging axes for example - (ST #3964) add: stamped machetes can now break - (ST #3964) add: expanded the range of the force string, toolboxes are now "medium" in accordance to power creep - (ST #3964) balance: you now only take the block chance from your best weapon - (ST #3964) soundadd: a lot of sounds ported from mojave sun - (ST #3964) refactor: halberds are now a simple subtype of dswords - (ST #3964) refactor: detached some shield code from shield/riot and ported from breaking logic from tg - (ST #3964) refactor: gorlex sledgehammers no longer inherit behavior from axes - (ST #3964) fix: You can no longer place pipes anywhere you can see with an RPD. The grinch is setback once more. - (ST #4391) add: You can now buy the 3 basic fertilizers from cargo - (ST #4386) add: Solar Armories Turrets exist now. I guess. Sighs. - (ST #4390) refactor: energy halberd are repathed to be melee duel energy subtypes (Unlisted Change) - (ST #4390) refactor: Solar Armories Turrets now Terra... something... I renamed them. - (PT #235) add: missions now announce that they've deposited money - (ST #4382) code: the blackbox key "reagent expose mob" is now reagent_expose_mob - (ST #4371) refactor: hermit mobs and soda cans now use a proper spawner - (ST #4381) add: New much more subtle particle effect to replace the glow. - (ST #4222) del: Removed the glow effect and apply and remove messages from trickwines. - (ST #4222) fix: Fixed the remaining text to acctually display words that are useful. - (ST #4222) add: CLIP War correspondents spawn with a broadcasting camera and a multitool - (ST #4373) add: CLIP Ships now have entertainment monitors - (ST #4373) add: Blackmarket purchases are logged to the blackbox. - (ST #4394) fix: .38 black market trickwine ammo now comes in boxes instead of speedloaders. - (ST #4392) fix: The XO cape for SUNS is no longer incorrectly mirrored. - (ST #4383) add: Syndicate Hardsuit helmet lights can be activated on their own - (ST #4354) add: Syndicate Hardsuit no longer references removed mechanics - (ST #4354) imageadd: sprites for several types of specialist ammo - (ST #4378) add: Autowiki ship table - (ST #3815) tweak: Ship Prefixes are now immutable. - (ST #3815) tweak: Crew manifest is prettier. In my opinion. - (ST #3815) add: broadcast cameras have gotten some minor improvements. - (ST #4389) fix: a say() is now a invoke async cause it sleeps - (ST #4406) add: surgeries to organic limbs that are done without anesthetic or painkillers now have a chance to cause extra damage - (ST #4270) balance: medical cyborgs now have access to morphine in their hypospray - (ST #4270) add: Dynamic missions! see about them in your local outpost. - (ST #4015) add: A ModComp program to view and call dibs on missions. - (ST #4015) add: You now need to head down to outpost cargo to view and turn in missions. - (ST #4015) add: Adds multiple ruin specific missions, you can examine objects to see if they are using in a mission. - (ST #4015) add: You can examine planets and other overmap objects. (will eventually become admin only) - (ST #4015) del: Kills all old missions expect for drills, overmap scans, and capture. - (ST #4015) admin: Swaps the category on a few overmap related buttons. - (ST #4015) admin: You can now choose to not load a planet when spawning them. - (ST #4015) refactor: Planets now pick there ruin before they spawn. Used in missions to pick a planet - (ST #4015) fix: Pentest Ships Faction PRefix updated fix: Gold core spawns basic mobs now add: entertainment monitors now tell you when someone starts their livestream. don't miss today's episode of the scrapper show! - (ST #4412) add: Modsuits can be bought in Cargo - (ST #4221) -- Note this changelog is not true, ST Commented them all out prior to merge upstream. add: Toolset, Armor Assist Module, Plasma Engine Module - (ST #4221) del: Ethereal MOD Core, Bikehorn Module - (ST #4221) balance: Modsuit slow downs, power drain and armor - (ST #4221) balance: Spacesuit prices. - (ST #4221) add: EHF point beacons, which can be used to preserve planets - (ST #4246) fix: people should remember how to breath again - (ST #4409) add: Added a grinder and PPE to the Nail-class boarding shuttle (ST #4269) balance: Basic cleanliness is now a thing on Inteq ships, Corpsmen have been equipped with gloves. (CT #4347) add: vox and kepori sprites for the azuilhauz (ST #4393) del: Elzuose, IPC, and Phorid damage mods - (ST #4437) tweak: Plenty tweaks have hit the Sunskipper. Most importantly, dorms should suck less now. It also now gets more medicine, more fuel and fishing gear. The mini egun has been swapped for an E-60 too. - (ST #4304) fix: Restores Selling Pad to modularized code. fix: Random paths in various map files corrected. del: Players go no longer open the overmap inspector, it was designed for admins - (ST #4445) fix: Overmap inspect is now formated better and santizes desc html - (ST #4445) add: Added a handful of kepori hardsuit sprites - (ST #4511) refactor: Properly modularized secc's Swat Mk 2 and Cap armors so that future me wont have to struggle again. fix: ROLE_CULTIST is no longer so out of place on the Preferences window fix: Service Cyborg with Knife upgrade will once again be able to see their knife. Issue was caused by a chance in how knife based items appear in the world... a new world_icon was added. fix: stops missions from qdeling players, i hope - (ST #4509) fix: booze missions should work better now - (ST #4490) fix: you cant turn yourself in for missions - (ST #4490) fix: crashed starwalker now spawns its blackbox recorder - (ST #4490) refactor: Modularized lots of food descriptions along with some missed items from before. fix: the beach fish mobs no longer toxic, instead they are just normal fish meat, not carp. fix: Junker Captain has access again add: NT Asteroid Outpost now has access to dynamic mission console in cargo. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Gristlebee <[email protected]> Co-authored-by: generalthrax <[email protected]> Co-authored-by: Theos <[email protected]> Co-authored-by: Erika Fox <[email protected]> Co-authored-by: thgvr <[email protected]> Co-authored-by: waykay <[email protected]> Co-authored-by: FalloutFalcon <[email protected]> Co-authored-by: firebudgy <[email protected]> Co-authored-by: Ical <[email protected]> Co-authored-by: thestripes <[email protected]> Co-authored-by: ritorizo <[email protected]> Co-authored-by: Ratvar <[email protected]> Co-authored-by: meem <[email protected]> Co-authored-by: Imaginos16 <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]> Co-authored-by: DIB-DOG <[email protected]> Co-authored-by: whatnot <[email protected]> Co-authored-by: MemeSnorfer <[email protected]> Co-authored-by: Sadhorizon <[email protected]>
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_maps/RandomRuins/BeachRuins/beach_ancient_ruin.dmm

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