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Reset spiderling walk instructions on Destroy. (#19171)
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code/game/objects/effects/spiders.dm

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@@ -111,6 +111,8 @@
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/obj/structure/spider/spiderling/Destroy()
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STOP_PROCESSING(SSobj, src)
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// Release possible ref if a walk is still being processed
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walk_to(src, 0)
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entry_vent = null
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if(amount_grown < 100)
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new /obj/effect/decal/cleanable/spiderling_remains(get_turf(src))

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