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Add: OpenTTD 15.0-beta2 announcement (#344)
Co-authored-by: Michael Lutz <[email protected]>
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title: OpenTTD 15.0-beta2
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author: 2TallTyler
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---
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April 1st has come and gone, but have no fear, for beta2 is here.
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We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include:
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* Snow-covered rocks are now visible
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* Steep hills from map generation or heightmap import now get extra rocks
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* Houses can be individually placed by players in the scenario editor and (if enabled) in-game, and can be protected from replacement during town growth
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* Touchpad two-finger map scrolling for Windows
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* NewGRF Badges
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* A variety of bugfixes
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(As always, see the changelog for further details).
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What are badges, you ask? Badges are something add-on (NewGRF) authors can put on their content to help you find e.g. the vehicle or station you want to use.
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For example, various vehicle add-ons use a mix of different icons, overlay images or texts to indicate the power source or the suggested usage of a vehicle. With badges, this information can be represented in a clear way including built-in filtering, that is cohesive between different add-ons.
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As this beta is the first release featuring badge support, there aren't many updated add-ons yet, but we're excited to see what authors do with the new feature.
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Finally, the usual titlegame competition has been [announced on the forums](https://www.tt-forums.net/viewtopic.php?t=92166).
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* [Download](https://www.openttd.org/downloads/openttd-releases/testing.html)
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* [Changelog](https://cdn.openttd.org/openttd-releases/15.0-beta2/changelog.txt)
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* [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues)

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