You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Note that OSI uses the following convention on choosing rotation axes for Tait-Bryan angles: *z-y'-x''* intrinsic rotations (equivalent to *x-y-z* extrinsic rotations); see cite:[tait_bryan_convention].
@@ -80,6 +82,19 @@ Resulting rotation matrix between object and host: latexmath:[\boldsymbol{R}_{ob
80
82
To transform from world coordinates into host vehicle coordinates and back use the formulas from above with the world coordinates frame latexmath:[w] as source system latexmath:[src] and host vehicle coordinates frame latexmath:[v] as target system latexmath:[trg].
81
83
To transform from host vehicle coordinates into sensor coordinates and back use the formulas from above with the host vehicle coordinates frame latexmath:[v] as source system latexmath:[src] and sensor coordinates frame latexmath:[s] as target system latexmath:[trg].
82
84
85
+
**Converting orientation to quaternions**:
86
+
87
+
To transform OSI's orientation representation from Tait-Bryan angles to quaternions, the following formula can be used [cite:euler_to_quaternion]:
0 commit comments