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Docs: Outdent table code a bit
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doc/animation.rst

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@@ -32,17 +32,17 @@ Overview
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.. image:: images/animation-overview.jpg
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.. table::
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:widths: 5 32
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== ================== ============
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# Name Description
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== ================== ============
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1 Green Property When the play-head is on a key frame, the property appears green
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1 Blue Property When the play-head is on an interpolated value, the property appears blue
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2 Value Slider Click and drag your mouse to adjust the value (this automatically creates a key frame if needed)
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3 Play-head Position the play-head over a clip where you need a key frame
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4 Key frame Markers Small green tick marks are drawn at all key frame positions (on a clip)
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== ================== ============
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:widths: 5 32
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== ================== ============
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# Name Description
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== ================== ============
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1 Green Property When the play-head is on a key frame, the property appears green
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1 Blue Property When the play-head is on an interpolated value, the property appears blue
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2 Value Slider Click and drag your mouse to adjust the value (this automatically creates a key frame if needed)
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3 Play-head Position the play-head over a clip where you need a key frame
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4 Key frame Markers Small green tick marks are drawn at all key frame positions (on a clip)
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== ================== ============
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Key Frames
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----------
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To adjust the **interpolation mode**, right click on the small graph icon next to a property value.
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.. table::
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:widths: 12
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================== ============
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Name Description
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================== ============
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Bézier Interpolated values use a quadratic curve, and ease-in and ease-out
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Linear Interpolated values are calculated linear (each step value is equal)
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Constant Interpolated values stay the same until the next key frame, and jump to the new value
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================== ============
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================== ============
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Name Description
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================== ============
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Bézier Interpolated values use a quadratic curve, and ease-in and ease-out
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Linear Interpolated values are calculated linear (each step value is equal)
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Constant Interpolated values stay the same until the next key frame, and jump to the new value
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================== ============
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For more info on clip properties, see :ref:`clip_properties_ref`. For more info on preset animations, see :ref:`clip_presets_ref`.
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For more info on creating key frames for location and scale, see :ref:`clip_transform_ref`.
@@ -89,12 +89,12 @@ and adjust the frame rate. Once you have set the correct frame rate, drag the an
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.. image:: images/file-properties.jpg
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.. table::
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== ==================== ============
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# Name Description
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== ==================== ============
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1 File Properties Select an image sequence in the **Project Files** panel, right click and choose **File Properties**
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2 Frame Rate Adjust the frame rate of the animation. Typically, hand-drawn animations use 12 frames per second.
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== ==================== ============
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:widths: 5 25
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== ==================== ============
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# Name Description
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== ==================== ============
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1 File Properties Select an image sequence in the **Project Files** panel, right click and choose **File Properties**
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2 Frame Rate Adjust the frame rate of the animation. Typically, hand-drawn animations use 12 frames per second.
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== ==================== ============
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doc/clips.rst

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.. image:: images/clip-overview.jpg
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.. table::
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:widths: 5 10 35
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== ================== ============
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# Name Description
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== ================== ============
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1 Clip 1 A video clip
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2 Transition A gradual fade transition between the 2 clips
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3 Clip 2 An image clip
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== ================== ============
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:widths: 5 10 35
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== ================== ============
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# Name Description
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== ================== ============
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1 Clip 1 A video clip
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2 Transition A gradual fade transition between the 2 clips
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3 Clip 2 An image clip
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== ================== ============
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Cutting & Slicing
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-----------------
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OpenShot has many easy ways to adjust the start and end positions of a clip (otherwise known as cutting). The most common
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method is simply grabbing the left (or right) edge of the clip and dragging. Here is a list of methods for cutting clips in OpenShot:
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.. table::
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:widths: 30
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================== ============
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Name Description
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================== ============
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Slice When the play-head (i.e. red playback line) is overlapping a clip, right click on the clip, and choose Slice
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Slice All When the play-head is overlapping many clips, right click on the play-head, and choose Slice All (it will cut all intersecting clips)
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Resizing Edge Mouse over the edge of a clip, and resize the edge
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Split Dialog Right click on a file, and choose **Split Clip**. A dialog will appear which allows for creating lots of small cuts in a single video file.
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Razor Tool The razor tool cuts a clip wherever you click, so be careful. Easy and dangerous.
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================== ============
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:widths: 30
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================== ============
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Name Description
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================== ============
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Slice When the play-head (i.e. red playback line) is overlapping a clip, right click on the clip, and choose Slice
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Slice All When the play-head is overlapping many clips, right click on the play-head, and choose Slice All (it will cut all intersecting clips)
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Resizing Edge Mouse over the edge of a clip, and resize the edge
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Split Dialog Right click on a file, and choose **Split Clip**. A dialog will appear which allows for creating lots of small cuts in a single video file.
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Razor Tool The razor tool cuts a clip wherever you click, so be careful. Easy and dangerous.
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================== ============
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Keep in mind that all of the above cutting methods also have :ref:`keyboard_shortcut_ref`, to save even more time.
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.. image:: images/clip-presets.jpg
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.. table::
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================== ============
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Name Description
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================== ============
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Fade Fade in or out a clip (often easier than using a transition)
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Animate Zoom and slide a clip
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Rotate Rotate or flip a video
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Layout Make a video smaller or larger, and snap to any corner
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Time Reverse and speed up or slow down video
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Volume Fade in or out the volume for a clip
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Separate Audio Create a clip for each audio track
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Slice Cut the clip at the play-head position
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Transform Enable transform mode
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Display Show waveform or thumbnail for a clip
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Properties Show the properties panel for a clip
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Copy / Paste Copy and paste key frames or duplicate an entire clip (with all key frames)
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Remove Clip Remove a clip from the timeline
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================== ============
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================== ============
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Name Description
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================== ============
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Fade Fade in or out a clip (often easier than using a transition)
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Animate Zoom and slide a clip
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Rotate Rotate or flip a video
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Layout Make a video smaller or larger, and snap to any corner
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Time Reverse and speed up or slow down video
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Volume Fade in or out the volume for a clip
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Separate Audio Create a clip for each audio track
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Slice Cut the clip at the play-head position
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Transform Enable transform mode
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Display Show waveform or thumbnail for a clip
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Properties Show the properties panel for a clip
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Copy / Paste Copy and paste key frames or duplicate an entire clip (with all key frames)
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Remove Clip Remove a clip from the timeline
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================== ============
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.. _clip_transform_ref:
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position, to help create animations.
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.. table::
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================== ============
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Name Description
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================== ============
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Gravity Type The gravity of a clip determines where it snaps to it's parent
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Scale Type The scale determines how a clip should be resized to fit it's parent
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Frame Display Type The format to display the frame number (if any)
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Scale X Curve representing the horizontal scaling in percent (0 to 1)
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Scale Y Curve representing the vertical scaling in percent (0 to 1)
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Location X Curve representing the relative X position in percent based on the gravity (-1 to 1)
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Location Y Curve representing the relative Y position in percent based on the gravity (-1 to 1)
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Rotation Curve representing the rotation (0 to 360)
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Alpha Curve representing the alpha (1 to 0)
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Time Curve representing the frames over time to play (used for speed and direction of video)
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Volume Curve representing the volume (0 to 1)
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Shear X Curve representing X shear angle in degrees (-45.0=left, 45.0=right)
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Shear Y Curve representing Y shear angle in degrees (-45.0=down, 45.0=up)
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Channel Filter A number representing an audio channel to filter (clears all other channels)
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Channel Mapping A number representing an audio channel to output (only works when filtering a channel)
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Has Audio An optional override to determine if this clip has audio (-1=undefined, 0=no, 1=yes)
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Has Video An optional override to determine if this clip has video (-1=undefined, 0=no, 1=yes)
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Waveform Should a waveform be used instead of the clip's image
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Waveform Color Curve representing the color of the audio wave form
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================== ============
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================== ============
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Name Description
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================== ============
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Gravity Type The gravity of a clip determines where it snaps to it's parent
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Scale Type The scale determines how a clip should be resized to fit it's parent
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Frame Display Type The format to display the frame number (if any)
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Scale X Curve representing the horizontal scaling in percent (0 to 1)
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Scale Y Curve representing the vertical scaling in percent (0 to 1)
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Location X Curve representing the relative X position in percent based on the gravity (-1 to 1)
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Location Y Curve representing the relative Y position in percent based on the gravity (-1 to 1)
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Rotation Curve representing the rotation (0 to 360)
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Alpha Curve representing the alpha (1 to 0)
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Time Curve representing the frames over time to play (used for speed and direction of video)
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Volume Curve representing the volume (0 to 1)
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Shear X Curve representing X shear angle in degrees (-45.0=left, 45.0=right)
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Shear Y Curve representing Y shear angle in degrees (-45.0=down, 45.0=up)
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Channel Filter A number representing an audio channel to filter (clears all other channels)
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Channel Mapping A number representing an audio channel to output (only works when filtering a channel)
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Has Audio An optional override to determine if this clip has audio (-1=undefined, 0=no, 1=yes)
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Has Video An optional override to determine if this clip has video (-1=undefined, 0=no, 1=yes)
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Waveform Should a waveform be used instead of the clip's image
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Waveform Color Curve representing the color of the audio wave form
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================== ============
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For more info on key frames and animation, see :ref:`animation_ref`.

doc/files.rst

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There are many ways to import media files into OpenShot.
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==================== ============
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Name Description
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==================== ============
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Drag and Drop Drag and drop the files from your file manager (file explorer, finder, etc...)
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Right Click\→Import Right click in the **Project Files** panel, choose **Import Files...**
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File Menu\→Import File menu\→Import Files...
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Import Files Toolbar Click the **Import Files...** toolbar button (on the top menu)
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==================== ============
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==================== ============
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Name Description
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==================== ============
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Drag and Drop Drag and drop the files from your file manager (file explorer, finder, etc...)
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Right Click\→Import Right click in the **Project Files** panel, choose **Import Files...**
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File Menu\→Import File menu\→Import Files...
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Import Files Toolbar Click the **Import Files...** toolbar button (on the top menu)
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==================== ============
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.. image:: images/quick-start-drop-files.jpg
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.. image:: images/file-split-dialog.jpg
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== ================== ============
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# Name Description
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== ================== ============
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1 Start of Clip Choose the starting frame of your clip by clicking this button
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2 End of Clip Choose the ending frame of your clip by clicking this button
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3 Name of Clip Enter an optional name
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4 Create Clip Create the clip (which resets this dialog, so you can repeat these steps for each clip)
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== ================== ============
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== ================== ============
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# Name Description
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== ================== ============
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1 Start of Clip Choose the starting frame of your clip by clicking this button
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2 End of Clip Choose the ending frame of your clip by clicking this button
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3 Name of Clip Enter an optional name
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4 Create Clip Create the clip (which resets this dialog, so you can repeat these steps for each clip)
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== ================== ============
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Add to Timeline
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---------------
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.. image:: images/file-add-to-timeline.jpg
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.. table::
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== ================== ============
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# Name Description
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== ================== ============
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1 Selected Files The list of selected files that need to be added to the timeline
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2 Order of Files Use these buttons to reorder the list of files (move up, move down, randomize, remove)
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3 Timeline Position Choose the starting position and track where these files need to be inserted on the timeline
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4 Fade Options Fade in, fade out, both, or none
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5 Zoom Options Zoom in, zoom out, or none
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6 Transitions Choose a specific transition to use between files, random, or none
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== ================== ============
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== ================== ============
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# Name Description
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== ================== ============
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1 Selected Files The list of selected files that need to be added to the timeline
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2 Order of Files Use these buttons to reorder the list of files (move up, move down, randomize, remove)
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3 Timeline Position Choose the starting position and track where these files need to be inserted on the timeline
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4 Fade Options Fade in, fade out, both, or none
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5 Zoom Options Zoom in, zoom out, or none
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6 Transitions Choose a specific transition to use between files, random, or none
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== ================== ============
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Properties
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.. image:: images/file-properties.jpg
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== ==================== ============
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# Name Description
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1 File Properties Select an image sequence in the **Project Files** panel, right click and choose **File Properties**
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2 Frame Rate For image sequences, you can also adjust the frame rate of the animation
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== ==================== ============
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== ==================== ============
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# Name Description
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== ==================== ============
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1 File Properties Select an image sequence in the **Project Files** panel, right click and choose **File Properties**
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2 Frame Rate For image sequences, you can also adjust the frame rate of the animation
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== ==================== ============
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