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For user gamefixes, we're currently only validating import statements in our CI. However, to prevent issues such as 8b1c250 we should validate symbols as well.
The text was updated successfully, but these errors were encountered:
This should be possible after merging #201. We should then be able to enable type checking via pyright.
The relevant workflow was added in #205, type checking is disabled until the code base is compliant.
As #201 is merged - where I already enabled static type checking - this issue could be closed. We should consider setting PyRight's ruleset to the strict preset though or to enable additional rules. I checked against strict, but there are ~90 issues and I have not looked into them yet.
For user gamefixes, we're currently only validating import statements in our CI. However, to prevent issues such as 8b1c250 we should validate symbols as well.
The text was updated successfully, but these errors were encountered: