🎉Editor v0.9 is now in retail via the Launcher #228
bryhaw-ms
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Hey creators! The Minecraft Bedrock Editor v0.9 is now included in the 1.21.70 version of the Bedrock retail build.🎉
Reminders
Editor Overview: If you haven't used the Editor before, you're in for a treat. It's an intuitive, visual tool designed to help you build captivating Minecraft worlds at scale. Whether you're a seasoned creator or just getting started, the Editor makes the process smooth and enjoyable.
Extensibility: One of the coolest features of the Editor is its extensibility. You can build your own tools directly into the Editor. To get started, take a look at our Editor Starter Kit.
Full Documentation: For a deep dive into everything the Editor has to offer, visit our Editor Documentation.
Easy Access Through the Launcher
We've made accessing the Editor a breeze. Simply click the "Create" button under the "Creator Tools" tab in the Launcher to jump straight into Editor mode. No more fiddling with desktop shortcuts and launch parameters!
What's new in Editor v0.9: The Realms Update
Official changelogs for 1.21.70 can be found here
Realms Integration
You can now publish your Editor Project directly to Realms, making it simple to play or test your world on any device. Need to tweak something? You can also download your Realms world back into the Editor for further edits. Just make sure you’re signed in with an active Realms subscription (or a Preview Realms subscription for Preview builds) to get started.
RealmsDemo2.mp4
Grid Repeat
Grid Repeat is a new mode within the Repeater Tool which allows you to effortlessly repeat a selection in the x, y, and z directions, making tasks like adding windows to a building or creating an entire city a breeze. The Grid Repeat feature includes both Uniform and Separate repeat types, allowing you to customize the number of instances repeated in all directions.
GridRepeat2.mp4
Updated Structure Management
We have updated the Structure feature to provide better management of your structures. You can now rename, delete, and duplicate structures with ease. Additionally, you can rename the file/unique name and change the namespace for more precise organization. Please note that project structures will be exported to the
editor/structuredb
subdirectory in the world folder.StructureUpdates.mp4
Updated Extrude Visualization
We have updated the visualization for the first layer added or removed in the Extrude tool. This enhancement allows you to better understand what your extrude will look like before committing to any changes, ensuring more precise and confident edits.
ExtrudeVis.mp4
Roughen Brush
We have created a roughen brush as part of the terrain tool to roughen smooth areas. As the name suggests, this brush is the opposite of the smooth brush.
Roughen.mp4
Night Vision by default
We realized it was very difficult to build in dark areas and underground, so we added night vision! This feature is now on by default and can be turned on/off in the view settings.
NightVision.mp4
Vertical Fly Speed
In addition to being able to configure your fly speed, it now works in the vertical direction, making it much easier to fly around in all directions.
VerticalFlySpeed.mp4
Farm undo/redo
Accidentally spawn a farm in the wrong place? Annoyed that you can't do anything about it? Well... we have a solution for you! You can now undo/redo farms, making them easier to work with if you made a mistake.
UndoFarmTool.mp4
Workbench Tool
We have added a new Workbench Tool that allows you to quickly toggle block states for blocks that have modifiable properties. These include blocks such as doors, fences, snow, and candles. You no longer need to jump into Cross Hair mode to change these properties.
Workbench.mp4
Updated Action Bars
We have updated the right Action Bar options to now include 'Settings' and 'Test World' by default. We have also added 'Export' as an option you can customize.
NOTE: If you have previously customized your Action Bar we will not override your options.
UpdatedActions.mp4
Action Bar + Property Pane changes
You can now add animations to elements on the action bar by passing the
ImageAnimationData
property toIActionBarItemCreationParams
ActionBarSheet.mp4
We also added new APIs to help you convey there are long running actions taking place with the
IPropertyPane.addProgressIndicator
API.ProgressBar.mp4
Block Inspector
Block Inspector allows you to view block states and customize specific properties of blocks. This is incredibly useful to fine tune block details.
BlockInspector.mp4
*Note that not all properties are customizable for all blocks.
Entity Inspector
Similar to the Block Inspector Tool, the Entity Inspector allows you to view and modify properties of entities giving more control over things like variants of the entity.
EntityInspector.mp4
*Note that not all properties are customizable for all entities. To see your changes, un-pause entities under World Options->Pause->Entities.
Modal Overlay Pane
We added a new
IRootPropertyPane.createModalOverlayPane
API function, allowing the creation ofIModalOverlayPane
to display on top of the pane content, giving more flexibility on the UI of panes. Each pane supports one active modal overlay at a time, but it can own multiple modals. Modal overlays can be managed through the root pane'ssetActiveModalOverlay
function or the overlay pane'sshow
andhide
functionsModalOverlay.mp4
Multiblock Workbench
We have updated the Workbench Tool to work with multiple blocks of the same type. Simply select the blocks you want to manipulate and then go to the Workbench Tool.
MultiblockWorkbench.mp4
Editor v0.9 changelogs include:
editor/structuredb
subdirectory in the world folderIPropertyPane.addProgressIndicator
API function to display a spinner or a progress bar property itemImageAnimationData
API type to represent a sprite sheet animation for imagesiconAnimation: ImageAnimationData
property toIActionBarItemCreationParams
APIIPropertyPane.addLink
API function to create link buttons in panes.system.isEditorWorld
property into @minecraft/server in betaIRootPropertyPane.createModalOverlayPane
API function, allowing the creation ofIModalOverlayPane
to display on top of the pane content. Each pane supports one active modal overlay at a time, but it can own multiple modals. Modal overlays can be managed through the root pane'ssetActiveModalOverlay
function or the overlay pane'sshow
andhide
functionsIButtonPanePropertyItem
API for customizing button layouts.IPropertyPane.addButtonPane
andIModalControlPane.addButtonPane
API methods to create button pane items.registerEditorExtension
can be called in Early Execution.IPropertyPane.addTable
API function toIPropertyPane.addDataTable
IBlockListPropertyItem
and renameITablePropertyItem
toIDataTablePropertyItem
APIsminecraft:block_face
andminecraft:vertical_half
properties.INumberPropertyItem.updateLimits
API functionCall to Action
We want to build a tool that is valuable to you and a core part of your workflow. We’re eager to hear about the opportunities you see with the Editor to help make you more productive. We’d love to hear from you on how we can build this value into the Editor!
Connecting with Us
Editor Feedback Site: Share your thoughts and feedback here.
Discord: Hit us up on Discord for real-time conversations (Minecraft Server or Add-Ons Server).
GitHub: Participate in discussions and contribute here on our GitHub.
We can't wait to see what you create with the new Bedrock Editor. Happy building! 🚀
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