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Update rM2 info in readme
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README.md

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# retris
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[![rm1](https://img.shields.io/badge/rM1-supported-green)](https://remarkable.com/store/remarkable)
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[![rm2](https://img.shields.io/badge/rM2-unsupported-red)](https://remarkable.com/store/remarkable-2)
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[![rm2](https://img.shields.io/badge/rM2-only_with_shim-orange)](https://remarkable.com/store/remarkable-2)
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[![opkg](https://img.shields.io/badge/OPKG-retris-blue)](https://github.com/toltec-dev/toltec)
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[![launchers](https://img.shields.io/badge/Launchers-supported-green)](https://github.com/reHackable/awesome-reMarkable#launchers)
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[![Mentioned in Awesome reMarkable](https://awesome.re/mentioned-badge.svg)](https://github.com/reHackable/awesome-reMarkable)
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## reMarkable 2 support
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As of now, the new framebuffer is not yet figured out. As soon as that happens and libremarkable gets updated, I can fix this sw to work on the rM 2.
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The inputs are fully working on the reMarkable 2. The framebuffer is still a work in progress, however it can be run by using [this shim](https://github.com/ddvk/remarkable2-framebuffer#framebuffer-client-shim). The game may be a bit less performant with it as not all refresh modes are figured out, but it'll work.

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