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ItemLightsaber.cs
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using ThunderRoad;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using ThunderRoad.Skill.SpellPower;
namespace TOR {
[Serializable]
public class ItemLightsaberSaveData : ContentCustomData {
public string[] kyberCrystals = {};
public float[] bladeLengths = {};
public SavedLightsaber coupledLightsaber;
}
public class ItemLightsaber : ThunderBehaviour {
public override ManagedLoops EnabledManagedLoops => ManagedLoops.Update | ManagedLoops.FixedUpdate;
public static List<ItemLightsaber> all = new List<ItemLightsaber>();
protected Item item;
public ItemModuleLightsaber module;
protected Rigidbody body;
public LightsaberBlade[] blades;
internal bool isActive;
bool isHelicoptering;
bool isHolding;
public bool isSnapped;
bool isOpen;
float originalMass;
bool fixBrokenPhysics;
RagdollHand leftInteractor;
RagdollHand rightInteractor;
SpellTelekinesis telekinesis;
Animator[] animators = { };
string[] kyberCrystals = { };
float[] bladeLengths = { };
bool thrown;
bool returning;
bool tapReturning;
bool tapToReturn;
float ignoreCrystalTime;
public float ignoreCoupleTime;
float primaryControlHoldTime;
float secondaryControlHoldTime;
float deactivateOnDropTime;
ItemModuleAI.WeaponClass originalWeaponClass;
PlayerHand playerHand;
Coroutine destabiliseGrabbedCoroutine;
Coroutine unpenetrateCoroutine;
Coroutine unpenetrateCoroutineNPC;
Transform itemTrans;
Collider couplerCollider;
Transform couplerTrans;
FixedJoint couplerJoint;
Item coupledItem;
string coupledItemOriginalSlot;
ItemLightsaber coupledLightsaber;
Rigidbody playerBody;
protected void Awake() {
all.Add(this);
item = GetComponent<Item>();
module = item.data.GetModule<ItemModuleLightsaber>();
body = item.GetComponent<Rigidbody>();
itemTrans = item.transform;
originalMass = body.mass;
if (!string.IsNullOrEmpty(module.animatorId)) animators = item.GetCustomReference(module.animatorId).GetComponentsInChildren<Animator>();
item.TryGetCustomData(out ItemLightsaberSaveData saveData);
if (saveData != null) {
kyberCrystals = saveData.kyberCrystals;
bladeLengths = saveData.bladeLengths;
}
if (module.hasCoupler) {
couplerCollider = item.GetCustomReference("CouplerCollider").GetComponent<Collider>();
couplerTrans = item.GetCustomReference("CouplerHolder");
if (saveData != null && saveData.coupledLightsaber != null) {
Catalog.GetData<ItemData>(saveData.coupledLightsaber.itemId, true).SpawnAsync((Item item) => {
Couple(item);
var coupledKyberCrystals = saveData.coupledLightsaber.saveData.kyberCrystals;
for (int i = 0, l = coupledKyberCrystals.Count(); i < l; i++) {
coupledLightsaber.blades[i].AddCrystal(coupledKyberCrystals[i]);
}
var lengths = saveData.coupledLightsaber.saveData.bladeLengths;
for (int i = 0, l = lengths.Count(); i < l; i++) {
coupledLightsaber.blades[i].SetBladeLength(lengths[i] / coupledLightsaber.blades[i].saberBodyTrans.parent.localScale.z * 0.1f);
}
coupledLightsaber.UpdateCustomData();
});
}
}
item.OnGrabEvent += OnGrabEvent;
item.OnUngrabEvent += OnUngrabEvent;
item.OnTelekinesisGrabEvent += OnTeleGrabEvent;
item.OnTelekinesisReleaseEvent += OnTeleUngrabEvent;
item.OnHeldActionEvent += OnHeldAction;
item.OnSnapEvent += OnSnapEvent;
item.OnUnSnapEvent += OnUnSnapEvent;
blades = module.lightsaberBlades.Select(x => JsonUtility.FromJson<LightsaberBlade>(JsonUtility.ToJson(x))).ToArray();
for (int i = 0, l = blades.Count(); i < l; i++) {
blades[i].Initialise(item, module.ignitionDuration, kyberCrystals.ElementAtOrDefault(i) ?? null, bladeLengths.ElementAtOrDefault(i));
}
if (module.startActive) TurnOn(true);
else TurnOff(false);
tapToReturn = !GameManager.options.GetController().holdGripForHandles;
originalWeaponClass = item.data.moduleAI.primaryClass;
UpdateCustomData();
item.ignoreGravityPush = true;
}
protected void OnDestroy() {
if (all.Contains(this)) {
all.Remove(this);
}
if (GlobalSettings.LightsaberColliders != null && GlobalSettings.LightsaberColliders.ContainsKey(GetInstanceID())) {
GlobalSettings.LightsaberColliders.Remove(GetInstanceID());
}
}
public ItemLightsaberSaveData UpdateCustomData() {
var saveData = new ItemLightsaberSaveData();
if (blades != null) {
saveData.kyberCrystals = blades.Select(blade => blade.kyberCrystal).ToArray();
saveData.bladeLengths = blades.Select(blade => blade.maxLength * blade.saberBodyTrans.parent.localScale.z * 10f).ToArray();
}
if (coupledItem) {
saveData.coupledLightsaber = new SavedLightsaber {
itemId = coupledItem.itemId,
saveData = coupledLightsaber.UpdateCustomData()
};
}
return Utils.UpdateCustomData(item, saveData);
}
public void ExecuteAction(string action, RagdollHand interactor = null) {
if (action == "decouple") Decouple();
else if (action == "nextPhase") NextPhase(interactor);
else if (action == "toggleAnimation") ToggleAnimation(interactor);
else if (action == "toggleHelicopter") ToggleHelicopter(interactor);
else if (action == "toggleIgnition") ToggleLightsaber(interactor);
else if (action == "toggleSingle") ToggleSingle(interactor);
else if (action == "turnOn") TurnOn();
else if (action == "turnOff") TurnOff();
}
public void DecreaseBladeLength(float lengthChange) {
for (int i = 0, l = blades.Count(); i < l; i++) {
if (blades[i].maxLength - lengthChange > 0) {
blades[i].SetBladeLength(blades[i].maxLength - lengthChange);
}
}
UpdateCustomData();
}
public void IncreaseBladeLength(float lengthChange) {
for (int i = 0, l = blades.Count(); i < l; i++) {
blades[i].SetBladeLength(blades[i].maxLength + lengthChange);
}
UpdateCustomData();
}
public void ResetBladeLength(float _) {
for (int i = 0, l = blades.Count(); i < l; i++) {
blades[i].SetBladeLength(module.lightsaberBlades[i].bladeLength / blades[i].saberBodyTrans.parent.localScale.z * 0.1f);
}
UpdateCustomData();
}
public void NextPhase(RagdollHand interactor = null) {
for (int i = 0, l = blades.Count(); i < l; i++) {
blades[i].NextPhase();
}
if (interactor) PlayerControl.GetHand(interactor.playerHand.side).HapticShort(1f);
}
public void Couple(Item itemToCouple) {
if (itemToCouple && (itemToCouple.itemId == item.itemId || (module.couplingWhitelist != null && module.couplingWhitelist.Contains(itemToCouple.itemId)))) {
coupledItem = itemToCouple;
coupledItemOriginalSlot = coupledItem.data.slot;
coupledItem.data.slot = "Cork";
coupledItem.transform.MoveAlign(coupledItem.holderPoint, couplerTrans, couplerTrans);
couplerJoint = itemTrans.gameObject.AddComponent<FixedJoint>();
couplerJoint.connectedBody = coupledItem.physicBody.rigidBody;
coupledLightsaber = coupledItem.GetComponent<ItemLightsaber>();
SetCouplerCollider(false);
UpdateCustomData();
}
}
public void Decouple() {
if (couplerJoint) Destroy(couplerJoint);
if (coupledItem) {
coupledItem.transform.SetParent(null);
coupledItem.data.slot = coupledItemOriginalSlot;
coupledItem = null;
}
SetCouplerCollider(true);
coupledLightsaber = null;
UpdateCustomData();
}
public void SetCouplerCollider(bool enabled) {
if (couplerCollider) couplerCollider.enabled = enabled;
ignoreCoupleTime = 0.5f;
if (coupledLightsaber) {
coupledLightsaber.SetCouplerCollider(enabled);
coupledLightsaber.ignoreCoupleTime = 1f;
}
}
public void ToggleAnimation(RagdollHand interactor = null) {
if (interactor) PlayerControl.GetHand(interactor.playerHand.side).HapticShort(1f);
isOpen = !isOpen;
for (int i = 0, l = animators.Count(); i < l; i++) {
animators[i].SetTrigger(isOpen ? "open" : "close");
animators[i].ResetTrigger(isOpen ? "close" : "open");
}
}
public void ToggleHelicopter(RagdollHand interactor = null) {
ToggleAnimation(interactor);
isHelicoptering = !isHelicoptering;
if (isHelicoptering) {
destabiliseGrabbedCoroutine = StartCoroutine(DestabliseGrabbedCoroutine());
unpenetrateCoroutine = StartCoroutine(UnpenetrateCoroutine());
} else {
StopCoroutine(destabiliseGrabbedCoroutine);
StopCoroutine(unpenetrateCoroutine);
}
}
IEnumerator DestabliseGrabbedCoroutine() {
Creature GetCreature(Side side) {
return Player.local?.GetHand(side)?.ragdollHand?.grabbedHandle?.gameObject?.GetComponentInParent<Creature>();
}
while (true) {
yield return Utils.waitSeconds_01;
Creature creature = null;
if (item.leftPlayerHand) {
if (Player.local?.handRight?.ragdollHand?.grabbedHandle)
creature = GetCreature(Side.Right);
} else if (item.rightPlayerHand) {
if (Player.local?.handLeft?.ragdollHand?.grabbedHandle)
creature = GetCreature(Side.Left);
} else {
StopCoroutine(destabiliseGrabbedCoroutine);
}
if (creature?.ragdoll && creature.ragdoll.state == Ragdoll.State.Standing) {
creature.ragdoll.SetState(Ragdoll.State.Destabilized);
}
}
}
public void ToggleLightsaber(RagdollHand interactor = null) {
if (isActive) TurnOff();
else TurnOn();
if (interactor) PlayerControl.GetHand(interactor.playerHand.side).HapticShort(1f);
}
// Turn on only first blade - used for saber staff
public void ToggleSingle(RagdollHand interactor = null) {
if (interactor) PlayerControl.GetHand(interactor.playerHand.side).HapticShort(1f);
var singleAlreadyActive = blades[0].isActive;
if (blades.All(blade => !string.IsNullOrEmpty(blade.kyberCrystal))) {
isActive = true;
var firstEnabled = false;
for (int i = 0, l = blades.Count(); i < l; i++) {
if (!firstEnabled || singleAlreadyActive && !blades[i].isActive) {
blades[i].TurnOn(!blades[i].isActive);
blades[i].TryPenetrate();
} else blades[i].TurnOff(blades[i].isActive);
firstEnabled = true;
}
ResetCollisions();
if (GlobalSettings.LightsaberColliders != null) {
var activeBlades = blades.Select(blade => blade.collisionBlade).ToArray();
if (!GlobalSettings.LightsaberColliders.ContainsKey(GetInstanceID())) {
GlobalSettings.LightsaberColliders.Add(GetInstanceID(), activeBlades);
} else {
GlobalSettings.LightsaberColliders[GetInstanceID()] = activeBlades;
}
}
}
}
public void TurnOn(bool playSound = true) {
if (module.animateOnIgnition && !isOpen) ToggleAnimation();
if (blades.All(blade => !string.IsNullOrEmpty(blade.kyberCrystal))) {
isActive = true;
var tryPenetrate = true;
for (int i = 0, l = blades.Count(); i < l; i++) {
blades[i].TurnOn(playSound && !blades[i].isActive);
if (tryPenetrate) tryPenetrate = !blades[i].TryPenetrate();
}
ResetCollisions();
if (GlobalSettings.LightsaberColliders != null && !GlobalSettings.LightsaberColliders.ContainsKey(GetInstanceID())) {
GlobalSettings.LightsaberColliders.Add(GetInstanceID(), blades.Select(blade => blade.collisionBlade).ToArray());
}
}
}
public void TurnOff(bool playSound = true) {
isActive = false;
if (module.animateOnIgnition && isOpen) ToggleAnimation();
Unpenetrate();
for (int i = 0, l = blades.Count(); i < l; i++) {
blades[i].TurnOff(playSound && blades[i].isActive);
}
ResetCollisions();
if (GlobalSettings.LightsaberColliders != null && GlobalSettings.LightsaberColliders.ContainsKey(GetInstanceID())) {
GlobalSettings.LightsaberColliders.Remove(GetInstanceID());
}
}
public void OnGrabEvent(Handle handle, RagdollHand interactor) {
playerHand = interactor.playerHand;
// Turn on lightsaber automatically if NPC hand
if (playerHand != Player.local.handRight && playerHand != Player.local.handLeft) {
if (body.mass == originalMass) body.mass *= 0.25f;
TurnOn();
var creature = interactor.creature;
if (!creature.gameObject.GetComponent<LightsaberNPCAnimator>()) {
creature.gameObject.AddComponent<LightsaberNPCAnimator>().SetCreature(creature);
}
unpenetrateCoroutineNPC = StartCoroutine(UnpenetrateCoroutine());
}
isHolding = true;
ResetCollisions();
thrown = false;
returning = false;
deactivateOnDropTime = -1;
if (coupledItem) {
item.IgnoreRagdollCollision(interactor.ragdoll);
coupledItem.IgnoreRagdollCollision(interactor.ragdoll);
}
}
public void OnUngrabEvent(Handle handle, RagdollHand interactor, bool throwing) {
// Turn off lightsaber automatically if NPC hand
if (playerHand != Player.local.handRight && playerHand != Player.local.handLeft) {
body.mass = originalMass;
TurnOff();
var otherHandle = interactor.otherHand?.grabbedHandle;
if (!otherHandle || (otherHandle.item && !otherHandle.item.gameObject.GetComponent<ItemLightsaber>())) {
Destroy(interactor.creature.gameObject.GetComponent<LightsaberNPCAnimator>());
}
StopCoroutine(unpenetrateCoroutineNPC);
}
isHolding = false;
ResetCollisions();
// throw the lightsaber
if (!thrown && body.velocity.magnitude > GlobalSettings.SaberThrowMinVelocity && GlobalSettings.SaberThrowable) {
playerHand = interactor.playerHand;
thrown = true;
}
leftInteractor = null;
rightInteractor = null;
if (!item.IsHanded()) deactivateOnDropTime = GlobalSettings.SaberDeactivateOnDropDelay;
}
public void OnSnapEvent(Holder holder) {
isSnapped = true;
if (playerHand) playerHand.ragdollHand.TryRelease();
}
public void OnUnSnapEvent(Holder holder) {
isSnapped = false;
if (!item.isGripped && !item.isTelekinesisGrabbed) {
fixBrokenPhysics = true;
}
}
public void OnTeleGrabEvent(Handle handle, SpellTelekinesis teleGrabber) {
telekinesis = teleGrabber;
ResetCollisions();
if (isHelicoptering && !thrown) {
ToggleHelicopter();
}
deactivateOnDropTime = -1;
}
public void OnTeleUngrabEvent(Handle handle, SpellTelekinesis teleGrabber, bool tryThrow, bool isGrabbing) {
telekinesis = null;
ResetCollisions();
if (!item.IsHanded()) deactivateOnDropTime = GlobalSettings.SaberDeactivateOnDropDelay;
}
public void OnHeldAction(RagdollHand interactor, Handle handle, Interactable.Action action) {
// If primary hold action available
if (!string.IsNullOrEmpty(module.primaryGripPrimaryActionHold)) {
// start primary control timer
if (action == Interactable.Action.UseStart) {
primaryControlHoldTime = GlobalSettings.ControlsHoldDuration;
if (interactor.side == Side.Right) {
rightInteractor = interactor;
} else {
leftInteractor = interactor;
}
} else if (action == Interactable.Action.UseStop) {
// if not held for long run standard action
if (primaryControlHoldTime > 0 && primaryControlHoldTime > (primaryControlHoldTime / 2)) {
ExecuteAction(module.primaryGripPrimaryAction, interactor);
}
primaryControlHoldTime = 0;
}
} else {
if (action == Interactable.Action.UseStart) ExecuteAction(module.primaryGripPrimaryAction, interactor);
}
// If secondary hold action available
if (!string.IsNullOrEmpty(module.primaryGripSecondaryActionHold)) {
// start secondary control timer
if (action == Interactable.Action.AlternateUseStart) {
secondaryControlHoldTime = GlobalSettings.ControlsHoldDuration;
} else if (action == Interactable.Action.AlternateUseStop) {
// if not held for long run standard action
if (secondaryControlHoldTime > 0 && secondaryControlHoldTime > (secondaryControlHoldTime / 2)) {
ExecuteAction(module.primaryGripSecondaryAction, interactor);
}
secondaryControlHoldTime = 0;
}
} else {
if (action == Interactable.Action.AlternateUseStart) ExecuteAction(module.primaryGripSecondaryAction, interactor);
}
if (action == Interactable.Action.UseStart) {
if (interactor.side == Side.Right) {
rightInteractor = interactor;
} else {
leftInteractor = interactor;
}
} else if (action == Interactable.Action.UseStop || action == Interactable.Action.Ungrab) {
if (interactor.side == Side.Right) {
rightInteractor = null;
} else {
leftInteractor = null;
}
}
}
public void TryAddCrystal(ItemKyberCrystal crystal) {
if (crystal && ignoreCrystalTime <= 0) {
for (int i = 0, l = blades.Count(); i < l; i++) {
if (string.IsNullOrEmpty(blades[i].kyberCrystal)) {
blades[i].AddCrystal(crystal);
UpdateCustomData();
break;
}
}
// Allow AI to use lightsaber again
if (blades.All(blade => !string.IsNullOrEmpty(blade.kyberCrystal))) item.data.moduleAI.primaryClass = originalWeaponClass;
}
}
public void TryEjectCrystal() {
for (int i = 0, l = blades.Count(); i < l; i++) {
if (!string.IsNullOrEmpty(blades[i].kyberCrystal)) {
TurnOff(isActive);
item.data.moduleAI.primaryClass = ItemModuleAI.WeaponClass.None; // Tell NPCs not to use lightsaber
blades[i].RemoveCrystal();
UpdateCustomData();
ignoreCrystalTime = 0.5f;
break;
}
}
}
protected void OnTriggerEnter(Collider other) {
if (other.name == "CouplerCollider" && module.hasCoupler && coupledItem == null && ignoreCoupleTime <= 0 && isSnapped == false) {
var itemToCouple = other.attachedRigidbody.GetComponentInParent<Item>();
if ((item.leftPlayerHand || item.rightPlayerHand) && (itemToCouple.leftPlayerHand || itemToCouple.rightPlayerHand)) {
var lightsaberToCouple = other.attachedRigidbody.GetComponentInParent<ItemLightsaber>();
if (lightsaberToCouple && !lightsaberToCouple.isSnapped && lightsaberToCouple.coupledItem == null && lightsaberToCouple.item.data.slot != "Cork") {
Couple(itemToCouple);
}
}
}
}
void ResetCollisions() {
for (int i = 0, l = blades.Count(); i < l; i++) {
if (blades[i].collisionBlade) blades[i].collisionBlade.enabled = blades[i].isActive;
}
body.ResetCenterOfMass();
}
void Unpenetrate() {
// Unpenetrate all currently penetrated objects - fixes glitchy physics
foreach (var handler in item.collisionHandlers) {
for (int i = 0, l = handler.collisions.Count(); i < l; i++) {
var damageStruct = handler.collisions[i].damageStruct;
if (damageStruct.penetration != DamageStruct.Penetration.None) {
damageStruct.damager.UnPenetrateAll();
handler.collisions[i].active = false;
}
}
}
}
IEnumerator UnpenetrateCoroutine() {
while (true) {
yield return Utils.waitSeconds_01;
Unpenetrate();
}
}
protected override void ManagedUpdate() {
for (int i = 0, l = blades.Count(); i < l; i++) {
blades[i].UpdateSize();
// Turn off blade completely if at minimum length and currently active
if (blades[i].currentLength <= blades[i].minLength && (blades[i].saberBody.enabled)) {
Utils.StopSoundLoop(blades[i].idleSoundSource, ref blades[i].idleSoundNoise);
ResetCollisions();
blades[i].SetComponentState(false);
}
}
if (playerHand && thrown && (PlayerControl.GetHand(playerHand.side).gripPressed || tapReturning) && !item.isGripped && telekinesis == null) {
// forget hand if hand is currently holding something
if (!playerHand.ragdollHand || playerHand.ragdollHand.grabbedHandle || playerHand.ragdollHand.caster.telekinesis?.catchedHandle) playerHand = null;
else {
if (!returning) {
var handToPlay = (playerHand.side == Side.Left) ? GlobalSettings.HandAudioLeft : GlobalSettings.HandAudioRight;
handToPlay.PlayOneShot(GlobalSettings.SaberRecallSound.PickAudioClip());
if (GlobalSettings.SaberActivateOnRecall) TurnOn();
Unpenetrate();
returning = true;
}
ReturnSaber();
}
}
if (isHolding && telekinesis == null) {
thrown = false;
returning = false;
if (GlobalSettings.SaberExpensiveCollisions) body.collisionDetectionMode = (body.velocity.magnitude > GlobalSettings.SaberExpensiveCollisionsMinVelocity) ? (CollisionDetectionMode)module.fastCollisionMode : CollisionDetectionMode.ContinuousSpeculative;
} else if (telekinesis != null && telekinesis.spinMode && !isActive) {
TurnOn();
telekinesis.SetSpinMode(false);
}
if (ignoreCrystalTime > 0) ignoreCrystalTime -= Time.deltaTime;
if (ignoreCoupleTime > 0) ignoreCoupleTime -= Time.deltaTime;
if (primaryControlHoldTime > 0) {
primaryControlHoldTime -= Time.deltaTime;
if (primaryControlHoldTime <= 0) ExecuteAction(module.primaryGripPrimaryActionHold);
}
if (secondaryControlHoldTime > 0) {
secondaryControlHoldTime -= Time.deltaTime;
if (secondaryControlHoldTime <= 0) ExecuteAction(module.primaryGripSecondaryActionHold);
}
if (GlobalSettings.SaberDeactivateOnDrop && deactivateOnDropTime > 0) {
deactivateOnDropTime -= Time.deltaTime;
if (deactivateOnDropTime <= 0) TurnOff();
}
}
protected override void ManagedFixedUpdate() {
if (isHelicoptering && isActive) {
float thrustLeft = 0;
float thrustRight = 0;
if (leftInteractor) thrustLeft = PlayerControl.GetHand(leftInteractor.side).useAxis;
if (rightInteractor) thrustRight = PlayerControl.GetHand(rightInteractor.side).useAxis;
float maxThrust = Mathf.Max(thrustLeft, thrustRight);
if (!playerBody) playerBody = Player.local.locomotion.physicBody.rigidBody;
playerBody.AddForce(itemTrans.right * Mathf.Lerp(module.helicopterThrust[0], module.helicopterThrust[1], maxThrust), ForceMode.Force);
for (int i = 0, l = animators.Count(); i < l; i++) {
animators[i].speed = 1 + maxThrust;
}
}
if (coupledItem) {
coupledItem.transform.MoveAlign(coupledItem.holderPoint, couplerTrans, couplerTrans);
if (!item.IsHanded() && coupledItem.IsHanded()) ForceCollisionDetection(item);
if (item.IsHanded() && !coupledItem.IsHanded()) ForceCollisionDetection(coupledItem);
}
if (fixBrokenPhysics) {
ResetCollisions();
fixBrokenPhysics = false;
}
}
void ForceCollisionDetection(Item item) {
item.isThrowed = true;
item.IgnoreIsMoving();
item.SetColliderAndMeshLayer(GameManager.GetLayer(LayerName.MovingItem), false);
item.physicBody.collisionDetectionMode = Catalog.gameData.collisionDetection.grabbed;
if (!Item.allThrowed.Contains(item)) {
Item.allThrowed.Add(item);
}
}
void ReturnSaber() {
item.Throw(0);
var hand = PlayerControl.GetHand(playerHand.side);
item.IgnoreRagdollCollision(playerHand.ragdollHand.creature.ragdoll);
float grabDistance = 0.3f;
float returnSpeed = 10f;
if (!tapToReturn) {
var gripAxis = (hand.middleCurl + hand.ringCurl + hand.littleCurl) / 3f;
returnSpeed *= gripAxis;
}
tapReturning = tapToReturn;
if (Vector3.SqrMagnitude(itemTrans.position - playerHand.transform.position) < grabDistance * grabDistance) {
playerHand.ragdollHand.TryRelease();
playerHand.ragdollHand.Grab(item.mainHandleRight);
tapReturning = false;
} else {
body.velocity = (playerHand.transform.position - body.position) * returnSpeed;
}
}
}
[Serializable]
public class SavedLightsaber {
public string itemId;
public ItemLightsaberSaveData saveData;
}
[Serializable]
public class LightsaberBlade {
// sets blade length in metres - defaults to default mesh size if blank
public float bladeLength;
public float[] phaseLengths;
public float audioPitch = 1f;
public float glowIntensity = 1f;
// custom reference strings
public string kyberCrystal;
public string crystalEjectRef;
public string collisionRef;
public string saberBodyRef;
public string saberTipGlowRef;
public string saberGlowRef;
public string saberParticlesRef;
public string startSoundsRef;
public string stopSoundsRef;
public string whooshRef;
// primary objects for Lightsaber to interact with
public LightsaberTrail trail;
public Transform crystalEject;
public MeshRenderer saberBody;
public MeshRenderer saberGlow;
public MeshRenderer trailMeshRenderer;
public Light saberGlowLight;
public Light saberTipGlow;
public ParticleSystem saberParticles;
public ParticleSystem unstableParticles;
public WhooshPoint whooshBlade;
public Collider collisionBlade;
public Damager damagerSlash;
public Damager damagerStab;
public AudioContainer idleSound;
public AudioContainer startSound;
public AudioContainer stopSound;
public AudioSource idleSoundSource;
public AudioSource startSoundSource;
public AudioSource stopSoundSource;
public NoiseManager.Noise idleSoundNoise;
// internal properties
public Item parent;
public float currentLength;
public int currentPhase;
public float minLength;
public float maxLength;
public float extendDelta;
public float ignitionDuration;
public bool isActive;
public bool isUnstable;
float originalWhooshMaxVel;
float originalWhooshMinVel;
Vector3 originalSaberBodyTransLocalScale;
bool trailRescaleZ;
public Transform saberBodyTrans;
MaterialInstance _saberBodyMaterialInstance;
public MaterialInstance saberBodyMaterialInstance {
get {
if (_saberBodyMaterialInstance == null) {
saberBody.gameObject.TryGetOrAddComponent(out MaterialInstance mi);
_saberBodyMaterialInstance = mi;
}
return _saberBodyMaterialInstance;
}
}
MaterialInstance _trailMaterialInstance;
public MaterialInstance trailMaterialInstance {
get {
if (_trailMaterialInstance == null) {
trailMeshRenderer.gameObject.TryGetOrAddComponent(out MaterialInstance mi);
_trailMaterialInstance = mi;
}
return _trailMaterialInstance;
}
}
public void Initialise(Item parent, float ignitionDuration, string kyberCrystalOverride = null, float bladeLengthOverride = 0) {
this.parent = parent;
this.ignitionDuration = ignitionDuration;
if (!string.IsNullOrEmpty(collisionRef)) {
collisionBlade = parent.GetCustomReference(collisionRef).GetComponent<Collider>();
collisionBlade.enabled = true;
collisionBlade.enabled = isActive;
}
if (!string.IsNullOrEmpty(crystalEjectRef)) crystalEject = parent.GetCustomReference(crystalEjectRef);
if (!string.IsNullOrEmpty(startSoundsRef)) startSoundSource = parent.GetCustomReference(startSoundsRef).GetComponent<AudioSource>();
if (!string.IsNullOrEmpty(stopSoundsRef)) stopSoundSource = parent.GetCustomReference(stopSoundsRef).GetComponent<AudioSource>();
if (!string.IsNullOrEmpty(saberBodyRef)) {
var tempSaberBody = parent.GetCustomReference(saberBodyRef);
saberBody = tempSaberBody.GetComponent<MeshRenderer>();
parent.renderers.Remove(saberBody);
saberBodyTrans = tempSaberBody.transform;
originalSaberBodyTransLocalScale = saberBodyTrans.localScale;
UpdateBladeThickness(GlobalSettings.SaberBladeThickness);
var damagers = saberBodyTrans.GetComponentsInChildren<Damager>();
foreach (var damager in damagers) {
if (damager.penetrationLength > 0) {
damagerSlash = damager;
} else {
damagerStab = damager;
}
}
idleSoundSource = tempSaberBody.GetComponent<AudioSource>();
var tempUnstable = saberBodyTrans.Find("UnstableParticles");
if (tempUnstable) unstableParticles = tempUnstable.GetComponent<ParticleSystem>();
var trailTrans = saberBodyTrans.Find("Trail");
trail = trailTrans.gameObject.AddComponent<LightsaberTrail>();
trailMeshRenderer = trailTrans.gameObject.GetComponent<MeshRenderer>();
trailRescaleZ = saberBodyTrans.parent != parent.transform;
}
if (!string.IsNullOrEmpty(saberTipGlowRef)) saberTipGlow = parent.GetCustomReference(saberTipGlowRef).GetComponent<Light>();
if (!string.IsNullOrEmpty(saberGlowRef)) {
var saberGlowTrans = parent.GetCustomReference(saberGlowRef);
saberGlowLight = saberGlowTrans.GetComponent<Light>();
var renderer = saberGlowTrans.GetComponent<MeshRenderer>();
if (renderer) {
renderer.enabled = false;
parent.renderers.Remove(renderer);
}
UnityEngine.Object.Destroy(saberGlowTrans.GetComponent<MeshFilter>());
}
if (!string.IsNullOrEmpty(saberParticlesRef)) saberParticles = parent.GetCustomReference(saberParticlesRef).GetComponent<ParticleSystem>();
if (!string.IsNullOrEmpty(whooshRef)) {
whooshBlade = parent.GetCustomReference(whooshRef).GetComponent<WhooshPoint>();
originalWhooshMaxVel = whooshBlade.maxVelocity;
originalWhooshMinVel = whooshBlade.minVelocity;
}
float initialBladeLength = (bladeLengthOverride > 0) ? bladeLengthOverride : bladeLength;
SetBladeLength((initialBladeLength > 0f) ? (initialBladeLength / saberBodyTrans.parent.localScale.z * 0.1f) : saberBodyTrans.localScale.z);
extendDelta = -extendDelta;
kyberCrystal = kyberCrystalOverride ?? kyberCrystal;
AddCrystal(kyberCrystal);
SetComponentState(false);
// Always set this to false now, it is only used for item previews
if (saberGlow) saberGlow.enabled = false;
}
public void SetComponentState(bool state) {
if (whooshBlade) {
whooshBlade.maxVelocity = state ? originalWhooshMaxVel : float.MaxValue;
whooshBlade.minVelocity = state ? originalWhooshMinVel : float.MaxValue;
}
if (saberBody) saberBody.enabled = state;
if (saberGlowLight) saberGlowLight.enabled = state;
if (saberTipGlow) saberTipGlow.enabled = state;
if (saberParticles) {
if (state) saberParticles.Play();
else {
saberParticles.Stop();
saberParticles.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear); // destroy leftover beam particles
}
}
if (unstableParticles) {
if (state && isUnstable) {
unstableParticles.gameObject.SetActive(true);
unstableParticles.Play();
} else {
unstableParticles.Stop();
unstableParticles.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear); // destroy leftover beam particles
unstableParticles.gameObject.SetActive(false);
}
}
if (trail) {
trail.enabled = state;
trailMeshRenderer.enabled = state;
}
}
public void NextPhase() {
currentPhase = (currentPhase >= phaseLengths.Length - 1) ? -1 : currentPhase;
SetBladeLength(phaseLengths[++currentPhase] * 0.1f);
}
public void SetBladeLength(float length) {
maxLength = length;
var scaledLength = length * saberBodyTrans.parent.localScale.z;
damagerSlash.penetrationLength = scaledLength * 10;
damagerStab.penetrationDepth = scaledLength * 10;
if (trail) trail.height = scaledLength;
CalculateUnstableParticleSize();
extendDelta = maxLength / ignitionDuration;
}
public void UpdateBladeThickness(float thickness) {
saberBodyTrans.localScale = new Vector3(originalSaberBodyTransLocalScale.x * thickness, originalSaberBodyTransLocalScale.y * thickness, originalSaberBodyTransLocalScale.z);
}
public void CalculateUnstableParticleSize() {
if (unstableParticles) {
var main = unstableParticles.main;
main.startLifetimeMultiplier = 33.333f * maxLength * saberBodyTrans.parent.localScale.z;
var shape = unstableParticles.GetComponentInChildren<ParticleSystem>().shape;
shape.scale = new Vector3(shape.scale.x, maxLength, shape.scale.y);
}
}
public void AddCrystal(string kyberCrystalId) {
if (!string.IsNullOrEmpty(kyberCrystalId)) {
var kyberCrystalData = Catalog.GetData<ItemData>(kyberCrystalId, true);
if (kyberCrystalData == null) return;
kyberCrystalData.SpawnAsync((Item item) => {
AddCrystal(item.GetComponent<ItemKyberCrystal>());
});
}
}
public void AddCrystal(ItemKyberCrystal kyberCrystalObject) {
if (!saberBody) return;
saberBodyMaterialInstance.material.SetColor("_GlowColor", kyberCrystalObject.bladeColour);
saberBodyMaterialInstance.material.SetColor("_Color", kyberCrystalObject.coreColour);
saberBodyMaterialInstance.material.SetFloat("_InnerGlow", kyberCrystalObject.module.innerGlow);
saberBodyMaterialInstance.material.SetFloat("_OuterGlow", kyberCrystalObject.module.outerGlow);
saberBodyMaterialInstance.material.SetFloat("_CoreRadius", kyberCrystalObject.module.coreRadius);
saberBodyMaterialInstance.material.SetFloat("_CoreStrength", kyberCrystalObject.module.coreStrength);
saberBodyMaterialInstance.material.SetFloat("_Flicker", kyberCrystalObject.module.flicker);
saberBodyMaterialInstance.material.SetFloat("_FlickerSpeed", kyberCrystalObject.module.flickerSpeed);
saberBodyMaterialInstance.material.SetFloatArray("_FlickerScale", kyberCrystalObject.module.flickerScale);
if (trailMeshRenderer) {
trailMaterialInstance.material.SetColor("_GlowColor", kyberCrystalObject.bladeColour);
trailMaterialInstance.material.SetColor("_Color", kyberCrystalObject.coreColour);
trailMaterialInstance.material.SetFloat("_InnerGlow", kyberCrystalObject.module.innerGlow);
trailMaterialInstance.material.SetFloat("_OuterGlow", kyberCrystalObject.module.outerGlow * (kyberCrystalObject.module.innerGlow <= 0.01 ? 0.5f : 1f));
trailMaterialInstance.material.SetFloat("_CoreRadius", kyberCrystalObject.module.innerGlow <= 0.01 ? 0 : kyberCrystalObject.module.coreRadius);
trailMaterialInstance.material.SetFloat("_CoreStrength", kyberCrystalObject.module.innerGlow <= 0.01 ? 0 : kyberCrystalObject.module.coreStrength);
trailMaterialInstance.material.SetFloat("_Flicker", kyberCrystalObject.module.flicker);
trailMaterialInstance.material.SetFloat("_FlickerSpeed", kyberCrystalObject.module.flickerSpeed);
trailMaterialInstance.material.SetFloatArray("_FlickerScale", kyberCrystalObject.module.flickerScale);
}
if (unstableParticles) {
var main = unstableParticles.main;
main.startColor = kyberCrystalObject.bladeColour;
}
if (saberGlowLight) {
saberGlowLight.color = kyberCrystalObject.glowColour;
saberGlowLight.intensity = kyberCrystalObject.module.glowIntensity * glowIntensity * 0.1f;
saberGlowLight.range = kyberCrystalObject.module.glowRange;
}
if (saberTipGlow) {
saberTipGlow.color = kyberCrystalObject.glowColour;
saberTipGlow.intensity = kyberCrystalObject.module.glowIntensity * glowIntensity;
saberTipGlow.range = kyberCrystalObject.module.glowRange;
}
isUnstable = kyberCrystalObject.module.isUnstable;
if (idleSoundSource) {
idleSound = kyberCrystalObject.module.idleSoundAsset;
idleSoundSource.volume = kyberCrystalObject.module.idleSoundVolume;
idleSoundSource.pitch = kyberCrystalObject.module.idleSoundPitch * audioPitch;
}
if (startSoundSource) {
startSound = kyberCrystalObject.module.startSoundAsset;
startSoundSource.volume = kyberCrystalObject.module.startSoundVolume;
startSoundSource.pitch = kyberCrystalObject.module.startSoundPitch * audioPitch;
}
if (stopSoundSource) {
stopSound = kyberCrystalObject.module.stopSoundAsset;
stopSoundSource.volume = kyberCrystalObject.module.stopSoundVolume;
stopSoundSource.pitch = kyberCrystalObject.module.stopSoundPitch * audioPitch;
}
if (!string.IsNullOrEmpty(whooshRef)) {
var fxData = kyberCrystalObject.module.whoosh;
fxData.effectGroupData.globalMaxPitch *= audioPitch;
fxData.effectGroupData.globalMinPitch *= audioPitch;
ItemData.Whoosh whoosh = new ItemData.Whoosh {
minVelocity = whooshBlade.minVelocity,
maxVelocity = whooshBlade.maxVelocity,
stopOnSnap = whooshBlade.stopOnSnap,
trigger = whooshBlade.trigger
};
whooshBlade.Load(fxData, whoosh);
fxData.effectGroupData.globalMaxPitch /= audioPitch;
fxData.effectGroupData.globalMinPitch /= audioPitch;
}
kyberCrystal = kyberCrystalObject.item.data.id;
var tempItem = kyberCrystalObject.GetComponent<Item>();
if (tempItem.mainHandler) tempItem.mainHandler.TryRelease();
tempItem.Despawn();
}
public void RemoveCrystal() {
if (!string.IsNullOrEmpty(kyberCrystal)) {
var kyberCrystalData = Catalog.GetData<ItemData>(kyberCrystal, true);
if (kyberCrystalData == null) return;
kyberCrystalData.SpawnAsync(item => {}, crystalEject.position, crystalEject.rotation);
kyberCrystal = "";
}
}
public void TurnOn(bool playSound = true) {
if (!string.IsNullOrEmpty(kyberCrystal)) {
isActive = true;
if (playSound) Utils.PlaySoundOneShot(startSoundSource, startSound, parent, Utils.NoiseLevel.LOUD);
idleSoundNoise = Utils.PlaySoundLoop(idleSoundSource, idleSound, parent, Utils.NoiseLevel.MODERATE);
SetComponentState(true);
}
}
public void TurnOff(bool playSound = true) {
if (!string.IsNullOrEmpty(kyberCrystal)) {
isActive = false;
if (playSound) Utils.PlaySoundOneShot(stopSoundSource, stopSound, parent, Utils.NoiseLevel.MODERATE);
}
}
public void UpdateBladeDirection() {
extendDelta = (!isActive | currentLength > maxLength) ? -Mathf.Abs(extendDelta) : Mathf.Abs(extendDelta);
}
public void UpdateSize() {
// if blade is currently longer than expected (going from long to short blade phase)
if (isActive && currentLength > maxLength) {
UpdateBladeDirection();
currentLength = Mathf.Clamp(currentLength + (extendDelta * Time.deltaTime), maxLength, currentLength);
saberBodyTrans.localScale = new Vector3(saberBodyTrans.localScale.x, saberBodyTrans.localScale.y, currentLength);
if (trail) trail.height = currentLength * 10 * (trailRescaleZ ? saberBodyTrans.parent.localScale.z : 1f);
return;
}