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I also thought about using Rotations.jl in #58 but kept it out in the first iteration in order to not increase the number of dependencies. One has to say that it pulls in StaticArrays.jl, which is a 1s using time dependency. If we just use that single rotation matrix (being a three liner) it is thus not clear to me if the reduction in code duplication is really worth it.
Per example in #56 it seems we might want to switch to using Rotations.jl instead of home-brew.
We might also consider https://github.com/JuliaGeometry/CoordinateTransformations.jl, though that unfortunately has its own
LinearMap
type and probably is overkill for simple translation and scaling.The text was updated successfully, but these errors were encountered: