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lines changed Original file line number Diff line number Diff line change @@ -328,6 +328,8 @@ People/companies who were/are contributing code to cocos2d for iPhone (alphabeti
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Author of the scraper script used to parse games data in the cocos2d site
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* Pieter van de Bruggen
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Author of Gradient layer
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+ * psi.pk.ru:
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+ EventDispatcher: flagsChanged is triggered correctly. patch
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* psionic81:
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ActionManager doesn't purge running actions patch
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* rac5372:
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+ version 1.0-beta - XX-XXX-2011
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+ . [FIX-MAC]: EventDispatcher: flagsChanged is triggered correctly (issue #1066)
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+
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version 0.99.5 - 16-Dec-2010
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. [NEW] All: small performance improvements in all the code
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. [NEW] Layer: Added gradient layer
Original file line number Diff line number Diff line change @@ -504,7 +504,7 @@ - (void)flagsChanged:(NSEvent *)event
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tListEntry *entry, *tmp;
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DL_FOREACH_SAFE ( keyboardDelegates_, entry, tmp ) {
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- if ( entry->flags & kCCImplementsKeyUp ) {
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+ if ( entry->flags & kCCImplementsFlagsChanged ) {
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void *swallows = [entry->delegate performSelector: @selector (ccFlagsChanged: ) withObject: event];
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if ( swallows )
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break ;
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*/
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// 0x00 HI ME LO
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- // 00 00 99 05
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- #define COCOS2D_VERSION 0x00009905
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+ // 00 01 00 00
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+ #define COCOS2D_VERSION 0x00010000
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#import < Availability.h>
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#import < Foundation/Foundation.h>
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- static NSString *version = @" cocos2d v0.99.5 " ;
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+ static NSString *version = @" cocos2d v1.0.0-beta " ;
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NSString *cocos2dVersion ()
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{
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# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
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# by quotes) that should identify the project.
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- PROJECT_NAME = "cocos2d for iPhone 0.99.5 "
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+ PROJECT_NAME = "cocos2d for iPhone 1.0.0 "
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# The PROJECT_NUMBER tag can be used to enter a project or revision number.
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# This could be handy for archiving the generated documentation or
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# if some version control system is used.
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- PROJECT_NUMBER = 0.99.5
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+ PROJECT_NUMBER = 1.0.0
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# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
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# base path where the generated documentation will be put.
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echo ' cocos2d-iphone template installer'
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- COCOS2D_VER=' cocos2d 0.99.5 '
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+ COCOS2D_VER=' cocos2d 1.0.0 '
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BASE_TEMPLATE_DIR=" /Library/Application Support/Developer/Shared/Xcode"
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BASE_TEMPLATE_USER_DIR=" $HOME /Library/Application Support/Developer/Shared/Xcode"
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