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Support for gamescope #1338

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wyrthoxir opened this issue May 18, 2022 · 4 comments · Fixed by #3089
Closed

Support for gamescope #1338

wyrthoxir opened this issue May 18, 2022 · 4 comments · Fixed by #3089
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feature-request New feature needs to be implemented.

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@wyrthoxir
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Problem description

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Feature description

It would be useful if HGL could have integrated support for the gamescope compositor. There are some gamers who utilize higher resolutions on their Wayland-based desktop environments / window managers in combination with scaling for UI legibility. With Wine currently relying on XWayland, scaling means that games will only detect resolutions based on the results of the scaling. E.g. a 4k display running at native resolution with 2x scaling applied would have a maximum resolution of 1080p.

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@flavioislima flavioislima added the feature-request New feature needs to be implemented. label May 19, 2022
@Kirottu
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Kirottu commented May 27, 2022

I would greatly enjoy gamescope support too.

@Nocccer
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Nocccer commented Aug 3, 2022

You can use gamescope by adding it to the wrapper option of heroic-2.4.0beta2.
Would be good if someone can try that out and report back if it works. Maybe we can implement it in a future release.

@AXL1994
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AXL1994 commented Aug 20, 2023

@Nocccer I'm sorry to posting this one year later. I tested some games with gamescope wrapper and it works perfectly, as showed by many users on Heroic's Discord. It would be useful to have a GUI to set up easily.
On the "Other" category of the settings there could be a check-box to turn on and off gamescope, and a gear to open up a windows to set up gamescope easily, like Bottles or Lutris do. It would be so useful for old games and Steam Deck users!

gamescope

lutris

@YaroST12
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basically, it stopped working as a wrapper. Both flatpak and system (/usr/bin/) versions.

#2911

@Nocccer Nocccer linked a pull request Sep 27, 2023 that will close this issue
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Labels
feature-request New feature needs to be implemented.
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6 participants