@@ -109,8 +109,11 @@ def __init__(
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else _default_sprites ["info_box_background" ]
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)
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self .sprite : pygame .Surface = pygame .image .load (background_path )
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- self .close_button_text : str = close_button_text if close_button_text is not None \
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+ self .close_button_text : str = (
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+ close_button_text
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+ if close_button_text is not None
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else _default_texts ["close_button" ]
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+ )
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self .__close_button_background_path : str = close_button_background_path
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self .__close_button_background_hover_path : str = (
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close_button_background_hover_path
@@ -230,7 +233,9 @@ def __resize_elements(self) -> None:
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element .content = element ._verify_rendered_text_size (
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element .content ,
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element ._text ,
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- (self .__size [0 ] - 20 ) // number_columns * element .column_span - element .get_margin_left () - element .get_margin_right (),
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+ (self .__size [0 ] - 20 ) // number_columns * element .column_span
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+ - element .get_margin_left ()
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+ - element .get_margin_right (),
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)
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element .size = element .content .get_size ()
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@@ -291,7 +296,9 @@ def determine_elements_position(self) -> None:
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number_columns = row .compute_number_columns ()
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column = 1
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for element in row .elements :
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- base_x = self .position .x + (self .__size [0 ] // (2 * number_columns )) * (column + element .column_span - 1 )
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+ base_x = self .position .x + (self .__size [0 ] // (2 * number_columns )) * (
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+ column + element .column_span - 1
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+ )
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x_coordinate = base_x - element .get_width () // 2
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element .position = pygame .Vector2 (
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x_coordinate ,
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