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Bump osugame
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osu.Game.Rulesets.Sandbox/Difficulty/SandboxDifficultyCalculator.cs

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@@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Sandbox.Difficulty
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{
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public class SandboxDifficultyCalculator : DifficultyCalculator
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{
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public SandboxDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public SandboxDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}

osu.Game.Rulesets.Sandbox/SandboxRuleset.cs

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@@ -39,13 +39,13 @@ public class SandboxRuleset : Ruleset
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Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/ruleset"),
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};
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new SandboxDifficultyCalculator(this, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
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protected override IEnumerable<HitResult> GetValidHitResults() => new[]
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{
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HitResult.Perfect
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};
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new SandboxDifficultyCalculator(RulesetInfo, beatmap);
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}
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}

osu.Game.Rulesets.Sandbox/osu.Game.Rulesets.Sandbox.csproj

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@@ -11,6 +11,6 @@
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<EmbeddedResource Include="Resources\**\*" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game" Version="2021.1113.0" />
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<PackageReference Include="ppy.osu.Game" Version="2021.1120.0" />
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</ItemGroup>
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</Project>

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