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Move to a logical race model #13

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DylanRJohnston opened this issue Nov 29, 2024 · 0 comments
Open

Move to a logical race model #13

DylanRJohnston opened this issue Nov 29, 2024 · 0 comments
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@DylanRJohnston
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Currently the race model simulates the race based on stats, in an attempt to produce interesting to watch races and "rubber banding" it picks a speed / strength for a certain number of rounds and then repicks it. However this unreliable generates "interesting" races.

Instead the race should be broken into a number of race segments, the overall winner should be calculated based on the stats, and then work backwards for the timing and position of the race segments to produce rubber banding and other interesting race outcomes.

@DylanRJohnston DylanRJohnston moved this to Backlog in Deep Space Derby Nov 29, 2024
@DylanRJohnston DylanRJohnston added this to the Game Balance milestone Nov 29, 2024
@DylanRJohnston DylanRJohnston moved this from Backlog to Ready in Deep Space Derby Nov 29, 2024
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