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Player can sort through floor #81152
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You mean I'm not supposed to be able to climb a tree with a bow and arrow, set a sort area around z 0 of the tree and proceed to have largely infinite arrows and a stack of backup rocks to throw? |
While accessing an inaccessible area one tile above or below the sorter is definitely not good, being able to access accessible areas immediately above and below (typically due to the presence of stairs) is quite useful to work around the wonkiness of zone visibility (I have no other zones in my list of zones apart for the one just created when at the bottom of the stairs, but I magically do have access to all zones in range when at the top of the stair) in some cases. |
There was a point I remember when my character would attempt to path for Z levels. To a semi annoying point of also trying to walk out of windows, but the point being there should be z-level pathing that resolves the issue of stairs. |
That can still happen AFAIK. Had the same character in this bug report try to walk off of the edge of the motel next to it.
Interesting, I've never encountered this, with or without distant zones shown.
When I said this, I was thinking about #75593, which seems not to have had any pushback, even when from Kevin and said "our design assumption is they're 4m (except when not), including but not limited to using relatively pokey sticks of various lengths to reliably attack things from roofs" I figured this meant that tiles are always 1 square meter, or one object/monster/terrain due to technical limitations (see "Multi-tile monsters" under frequently made suggestions, CDDA docs). As in no, it's not worth the effort to make it consistent across the board, but it should be consistent for world distance (driving/running speed, spear reach, etc) when possible. I could've sworn there was some kind of more accessible and clear source for this, but I can't find it. |
/confirm |
Describe the bug
When sorting via O-I, the player can reach otherwise inaccessible locations (i.e. through floors into locked rooms) and teleport items outside.
Attach save file
Spanish Lake_copy-trimmed.tar.gz
Steps to reproduce
Open save or make new world
(if new world) find item inside house, make unsorted zone, destination somewhere else, and teleport up a level.
Then try to sort, and see that instead of going downstairs or getting error message, you reach through the floor and move the item away.
Expected behavior
No teleportation shenanigans through z levels. If they're supposed to be four meters, you shouldn't be able to grab items even if there was a hole in the floor.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Stats Through Kills [stats_through_kills],
Translate Complex Dialogue [translate_dialogue],
Tamable Wildlife [Tamable_Wildlife]
]
Additional context
The can opener is debugged in, since I had already sorted out all the items before I noticed the bug.
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