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Calorie expenditure is off #81121
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In order to change this two things would probably be needed:
In addition to that you'd need the approval of the lead developers (and I don't know if the above would be approved). Also note that the game currently doesn't really have the support for reducing time and/or effort when using power tools. You'd need duplicate recipes to do that, so it's only done in fairly extreme cases. An alternative would be to just try to adjust activities that seem to be assessed incorrectly using the current limitations. In that case you'd have to explain why the new (lower) value would make more sense for each change. I agree "active" is probably overused (possibly because others may have the same impression as me, a non native English user, that "active" sounds somewhat average, while it's actually ranked over both "moderate" and "brisk". |
I don't think we actually need to diverge much from our integer activities, what we actually need is to define what each activity level represents, and, yes, review the recipes activity levels. I absolutely believe we have a lot that has should be lighter, and a lot that should be harder, so no issues with adjusting |
Yes, lowering the activity level of specific recipes from "active" to "moderate" and "brisk" is what I'm ultimately suggesting, I can come up with a list of recipes and the respective activity level for each one I would suggest lowering, as well as data backing up each claim. Is there a fixed calorie cost affixed to each activity level (LIGHT_EXERCISE, MODERATE_EXERCISE, BRISK_EXERCISE, ACTIVE_EXERCISE)? Like for example does MODERATE_EXERCISE always cost 4 kcal/min, and if so what are these values so I can use it as reference. |
Yes and no... |
Is your feature request related to a problem? Please describe.
Hello, I'm playing on 0.H stable and the calories that you expend during, for example crafting, feels way too high and unrealistic. When crafting an object that is labled as "active" such as for example a large space heater, the calorie expenditure from what I could tell is around 6 kcal/min.
This is approximately akin to a normal person jogging 6.4 km/h continuously for the duration of the crafting time. This is highly unrealistic, as welding work is not as metabolically intensive as jogging 6.4 km/h continuously. The very upper limit of realistic would be half of this calorie expenditure to something like 3 kcal/min but even this, is quite high.
Solution you would like.
I would like to suggest decreasing the calorie expenditure for certain crafting activites that are labeled active to better match realistic levels of calorie expenditure, a more realistic calorie expenditure level would at least half the amount currently.
Describe alternatives you have considered.
No response
Additional context
No response
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