Skip to content

Auto-wield items in-progress crafting items if hands are free and there's insufficient inventory space #29442

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
pjf opened this issue Apr 10, 2019 · 3 comments · Fixed by #29434
Assignees
Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones

Comments

@pjf
Copy link
Contributor

pjf commented Apr 10, 2019

Is your feature request related to a problem? Please describe.

Right now if a character starts crafting an item but don't have the inventory space it gets dropped on the floor. This happens even if the character's hands are free, and results in two extra steps, one to manually wield the in-progress item, and a second to re-start the crafting process.

Describe the solution you'd like

If there's insufficient inventory space to hold the in-progress item, give the player the option to wield it instead, similar to what we do when trying to pick up an item. If the character has nothing wielded, then auto-wield the in-progress item. In both cases crafting should auto-continue.

Describe alternatives you've considered

Allow crafting to continue for items dropped on the floor.

@ifreund ifreund added <Enhancement / Feature> New features, or enhancements on existing Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones labels Apr 10, 2019
@ifreund
Copy link
Contributor

ifreund commented Apr 10, 2019

Certainly will address this soon, just have a long todo list right now. I'm going to try and get workbench mechanics wrapped up before addressing this since that pr adds infrastructure for crafting from the map.

@ifreund ifreund self-assigned this Apr 10, 2019
@Zireael07
Copy link
Contributor

I would go with the alternative, continue crafting items dropped instead of auto-wielding. Auto-wielding might rob you of your actual weapon, y'know.

@ifreund
Copy link
Contributor

ifreund commented Apr 10, 2019

Yeah, that was my thought as well, and the workshop pr makes that possible which is why I plan to wait.

Edit: Will probably have to give a speed penalty for crafting from the ground though. And since I plan to do that I will add a prompt to wield/drop as well.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants