-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathtypes.rb
142 lines (115 loc) · 3.72 KB
/
types.rb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
Godot::Generator::Type.register_type(Godot::Generator::Type::GodotBool.new)
Godot::Generator::Type.register_type(Godot::Generator::Type::GodotReal.new)
Godot::Generator::Type.register_type(Godot::Generator::Type::GodotInt.new)
Godot::Generator::Type.register_type(Godot::Generator::Type::Alias.new('godot_vector3_axis', 'godot_int'))
Godot::Generator::Type.register_type(Godot::Generator::Type::Alias.new('signed char', 'godot_int'))
Godot::Generator::Type.register_type(Godot::Generator::Type::Alias.new('uint32_t', 'godot_int'))
Godot::Generator::Type.register_type(Godot::Generator::Type::Alias.new('godot_error', 'godot_int'))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_aabb *',
target_class: 'Aabb',
))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_basis *',
target_class: 'Basis'
))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_color *',
target_class: 'Color'
))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_plane *',
target_class: 'Plane'
))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_quat *',
target_class: 'Quat'
))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_rect2 *',
target_class: 'Rect2'
))
Godot::Generator::Type.register_type(Godot::Generator::Type::HeapPointer.new(
'godot_string *',
target_class: 'String',
source_class: ['::String', 'Godot::String']
))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_transform *',
target_class: 'Transform'
))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_transform2d *',
target_class: 'Transform2D'
))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_vector2 *',
target_class: 'Vector2'
))
Godot::Generator::Type.register_type(Godot::Generator::Type::StackPointer.new(
'godot_vector3 *',
target_class: 'Vector3'
))
Godot::Generator::Type.register_type(Godot::Generator::Type::HeapPointer.new(
'godot_node_path *',
target_class: 'NodePath',
source_class: ['::String', 'Godot::String']
))
Godot::Generator::Type.register_type(Godot::Generator::Type::HeapPointer.new(
'godot_array *',
target_class: 'Array',
source_class: ['::Array', 'Godot::Array']
))
Godot::Generator::Type.register_type(Godot::Generator::Type::HeapPointer.new(
'godot_dictionary *',
target_class: 'Dictionary',
source_class: ['::Hash', 'Godot::Dictionary']
))
Godot::Generator::Type.register_type(Godot::Generator::Type::GodotObjectPointer.new)
Godot::Generator::Type.register_type(Godot::Generator::Type::HeapPointer.new(
'godot_pool_string_array *',
target_class: 'PoolStringArray',
source_class: []
))
Godot::Generator::Type.register_type(Godot::Generator::Type::GodotVariant.new)
Godot::Generator::Type.register_type(Godot::Generator::Type::GodotVariantPointer.new)
Godot::Generator::Type.register_type(Godot::Generator::Type::WcharTPointer.new)
Godot::Generator::Type.register_type(Godot::Generator::Type::WcharT.new)
=begin
Godot::Generator::Type.register_type(
'godot_array',
from_godot: -> name {
"from_array"
},
to_godot: -> name {
"to_array"
}
)
Godot::Generator::Type.register_type(
'godot_variant',
from_godot: -> name {
"from_array"
},
to_godot: -> name {
"to_array"
}
)
Godot::Generator::Type.register_type(
'godot_variant *',
from_godot: -> name {
"from_array"
},
to_godot: -> name {
"to_array"
}
)
Godot::Generator::Type.register_type(
'godot_pool_byte_array',
from_godot: -> name {
"from_array"
},
to_godot: -> name {
"to_array"
}
)
=end