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Robust Clipping Polygon v2 (terrain and 3D tileset)
Summary
We need the capability to topologically clip terrain and 3D tiles based on complex polygons with production-ready performance and precision. While a clipping solution already exists in CesiumJS, it has critical limitations that prevent production deployment.
Current Issues
The existing clipping polygon implementation suffers from three major problems:
Makes shadow studies impossible for integrated projects who replace a part of 3d tileset
Business Impact
This is currently the n°1 feature request from our hundreds of production users. The ability to client-side integrate custom projects and cleanly clip portions of tilesets without performance loss is essential for shadow studies and project visualization.
This functionality is core not just for our use case, but for the entire AEC (Architecture, Engineering, Construction) ecosystem that needs to integrate future projects into existing base datasets.
Use Cases
Urban Planning: Integrate new building designs into existing city models
Construction: Visualize project phases by clipping existing terrain/buildings
Shadow Analysis: Perform accurate shadow studies on integrated projects
Environmental Impact: Assess how new developments affect existing landscapes
Real Estate: Show proposed developments in context of existing infrastructure
Expected Solution
We need a robust clipping system that provides:
Higher Precision: Sub-decimeter accuracy between input polygons and actual clipping
Performance Optimization: Cached geometry processing with minimal frame impact
Shadow Integration: Proper shadow casting that respects clipped geometry
Complex Polygon Support: Handle concave polygons, holes, and multi-part geometries
Scalability: Handle large tilesets and terrains without performance degradation
Technical Requirements
Maintain existing clipping polygon API compatibility where possible
Implement geometry caching to avoid per-frame recalculation
Update shadow rendering pipeline to respect clipped areas
Support both terrain and 3D tileset clipping simultaneously
Community Impact
This enhancement would benefit the entire CesiumJS community, particularly:
AEC professionals integrating design projects
Urban planners visualizing development scenarios
Researchers performing spatial analysis
Any application requiring precise geometric clipping
Contribution Offer
We are prepared to contribute financially to ensure this feature benefits the entire community and would be happy to allocate necessary resources to make this key functionality a reality. Feel free to reach out if you're interested in collaborating on additional enhancements or related features beyond this core clipping functionality.
I added a PR to address the performance issue, at #12650 . It's a quick shot, based on my investigations in that issue. Maybe it's at least a reasonable step to alleviate the performance issues.
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Robust Clipping Polygon v2 (terrain and 3D tileset)
Summary
We need the capability to topologically clip terrain and 3D tiles based on complex polygons with production-ready performance and precision. While a clipping solution already exists in CesiumJS, it has critical limitations that prevent production deployment.
Current Issues
The existing clipping polygon implementation suffers from three major problems:
1. Precision Issues
2. Performance Degradation
3. Shadow Rendering Problems
Business Impact
This is currently the n°1 feature request from our hundreds of production users. The ability to client-side integrate custom projects and cleanly clip portions of tilesets without performance loss is essential for shadow studies and project visualization.
This functionality is core not just for our use case, but for the entire AEC (Architecture, Engineering, Construction) ecosystem that needs to integrate future projects into existing base datasets.
Use Cases
Expected Solution
We need a robust clipping system that provides:
Technical Requirements
Community Impact
This enhancement would benefit the entire CesiumJS community, particularly:
Contribution Offer
We are prepared to contribute financially to ensure this feature benefits the entire community and would be happy to allocate necessary resources to make this key functionality a reality. Feel free to reach out if you're interested in collaborating on additional enhancements or related features beyond this core clipping functionality.
Labels
enhancement
performance
3d-tiles
terrain
clipping
shadows
high-priority
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