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add a define PICK_PASS when picking algorithm is used #12618

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mickae1 opened this issue May 13, 2025 · 0 comments
Open

add a define PICK_PASS when picking algorithm is used #12618

mickae1 opened this issue May 13, 2025 · 0 comments

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@mickae1
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mickae1 commented May 13, 2025

Feature

I would like to modify the code in MetadataPickingPipelineStage.js

to just add this line :

  shaderBuilder.addDefine(
    "PICK_PASS",
    undefined,
    ShaderDestination.BOTH,
  );

this will help user/me to know that the vertex shader is used for drill_pick by example, and i need to make the line wider by example.

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