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@@ -72,7 +72,7 @@ Here is the [UASTC HDR 4x4 specification document](https://github.com/BinomialLL
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4. UASTC HDR 6x6 or RDO UASTC HDR 6x6: A 3.56 bits/pixel (or less with RDO+Zstd) HDR high quality mode. Just like mode #3, **UASTC HDR 6x6 data is 100% standard ASTC texture data**. Here's a [page with details](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-6x6-Support-Notes). The current encoder supports weight grid upsampling, 1-3 subsets, single or dual planes, CEM's 7 and 11, and all unique ASTC partition patterns.
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5. UASTC HDR 6x6 Intermediate ("GPU Photo"): A custom compressed intermediate format that can be rapidly transcoded to ASTC HDR 6x6, BC6H, and various uncompressed HDR formats. The custom compressed file format is [described here](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-6x6-Intermediate-File-Format-(Basis-GPU-Photo-6x6)). The format supports 75 unique ASTC configurations, utilizing weight grid upsampling, 1-3 subsets, single or dual planes, CEM's 7 and 11, and all unique ASTC partition patterns.
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5. UASTC HDR 6x6 Intermediate ("GPU Photo"): A custom compressed intermediate format that can be rapidly transcoded to ASTC HDR 6x6, BC6H, and various uncompressed HDR formats. The custom compressed file format is [described here](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-6x6-Intermediate-File-Format-(Basis-GPU-Photo-6x6)). The format supports 75 unique ASTC configurations, weight grid upsampling, 1-3 subsets, single or dual planes, CEM's 7 and 11, and all unique ASTC partition patterns.
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Notes:
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- Modes #3 and #4 output 100% standard or plain ASTC texture data (with or without RDO), like any other ASTC encoder. The .KTX2 files are just plain textures.

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