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mjcf_export_plugin.py
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import bpy
from bpy.props import StringProperty, BoolProperty
from bpy.types import Operator
from bpy_extras.io_utils import ExportHelper
import os
import mathutils
from mathutils import Matrix, Vector
bl_info = {
"name": "MJCF Exporter",
"author": "Balint Hodossy",
"version": (0, 1),
"blender": (4, 2, 5),
"location": "File > Import-Export",
"description": "Exporter for creating an MJCF file from parented meshes and empty objects",
"warning": "Under development. Using exporter will change the scene, by switching rotation modes and parent matrices",
"wiki_url": "",
"tracker_url": "",
"category": "Import-Export"
}
class MuJoCoExportOperator(Operator, ExportHelper):
"""
Builds an MJCF file from the scene hierarchy.
"""
bl_idname = "export_scene.mjcf_export" # ID name of the operator
bl_label = "Export MJCF" # Label for export button
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".xml"
filter_glob = StringProperty(
default="*.xml",
options={'HIDDEN'},
)
only_selected = BoolProperty(
name="Selection Only",
description="Export selected objects only",
default=False
)
def execute(self, context):
dir_path = os.path.dirname(self.filepath)
file_name = os.path.basename(self.filepath)
if self.only_selected:
selected_objects = bpy.context.selected_objects
if not selected_objects:
# If no objects are selected, show an error message and return
self.report({'ERROR'}, "No objects selected!")
return {'CANCELLED'}
# Export only selected objects
objects_to_export = selected_objects
else:
# Export all objects
objects_to_export = bpy.context.scene.objects
fix_scene()
write_mjcf(dir_path, file_name, objects_to_export, export=True)
return {'FINISHED'}
def write_mjcf(dir_path, model_file_name, selected_objects, export=False):
# Open the file for writing
with open(os.path.join(dir_path, model_file_name), "w") as file:
# Write the MJCF header
file.write('<mujoco>\n')
file.write(' <compiler meshdir="./mesh"/>\n')
file.write(' <worldbody>\n')
mesh_file_names = []
# Write the bodies recursively
for obj in selected_objects:
if obj.parent is None:
mesh_file_names.extend(write_body(obj, file, 2, dir_path, export))
# Write the closing tags for the XML
file.write(' </worldbody>\n')
mesh_elements = [f'\n <mesh name="{os.path.splitext(filename)[0]}" file="{filename}"/>' for filename in
mesh_file_names]
mesh_string = "".join(mesh_elements)
asset_string = f"<asset>{mesh_string}\n </asset>"
file.write(asset_string)
file.write('</mujoco>\n')
def write_body(obj, file, level, dir_path, export=False):
# Set the indentation for this level
indent = " " * level
filepaths = []
# Get the local position and rotation of the object, need to switch to quaternion mode to calculate elements
pos = obj.location
obj.rotation_mode = 'QUATERNION'
# Blender uses local reference frames, but there's some trickery with parent inverses. This is why we called
rot = obj.rotation_quaternion
if site_criteria(obj):
# Write the site element with the local position
file.write(
f'{indent}<site name="{obj.name}" pos="{pos[0]} {pos[1]} {pos[2]}" size="{obj.empty_display_size}" />\n')
elif hinge_joint_criteria(obj):
axis = rot @ Vector((0, 1, 0))
file.write(
f'{indent}<joint type="hinge" name="{obj.name}" pos="{pos[0]} {pos[1]} {pos[2]}" axis="{axis[0]} {axis[1]} {axis[2]}" />\n')
elif slide_joint_criteria(obj):
axis = rot @ Vector((0, 0, 1))
file.write(
f'{indent}<joint type="slide" name="{obj.name}" pos="{pos[0]} {pos[1]} {pos[2]}" axis="{axis[0]} {axis[1]} {axis[2]}" />\n')
elif free_joint_criteria(obj):
file.write(f'{indent}<joint type="free" name="{obj.name}" pos="{pos[0]} {pos[1]} {pos[2]}" />\n')
elif ball_joint_criteria(obj):
file.write(f'{indent}<joint type="ball" name="{obj.name}" pos="{pos[0]} {pos[1]} {pos[2]}" />\n')
elif obj.type == "MESH":
obj.data.update()
# Write the body element with the local position and rotation
file.write(
f'{indent}<body name="{obj.name}" pos="{pos[0]} {pos[1]} {pos[2]}" quat="{rot[0]} {rot[1]} {rot[2]} {rot[3]}">\n')
mesh_dir = os.path.join(dir_path, 'mesh')
os.makedirs(mesh_dir, exist_ok=True)
filepath = os.path.join(mesh_dir, f'{obj.name}.stl')
if export:
# Export the mesh to a separate STL file
bpy.ops.object.select_all(action="DESELECT")
obj.select_set(True)
matrix_world = obj.matrix_world.copy()
obj.matrix_world = mathutils.Matrix.Identity(4)
obj.data.update()
bpy.ops.wm.stl_export(
filepath=filepath,
export_selected_objects=True,
apply_modifiers=False
)
obj.matrix_world = matrix_world
obj.data.update()
# Write the geom element for the object
file.write(f'{indent} <geom type="mesh" name="{obj.name} geom" mesh="{obj.name}" />\n')
filepaths.append(os.path.basename(filepath))
child_file_paths = []
# Recursively write the children
for child in obj.children:
child_file_paths.extend(write_body(child, file, level + 1, dir_path, export))
if obj.type == "MESH":
file.write(f'{indent}</body>\n')
return [*filepaths, *child_file_paths]
def fix_scene():
# Iterate through all objects in the scene
for obj in bpy.context.scene.objects:
# Set the rotation mode to quaternion
obj.rotation_mode = 'QUATERNION'
if obj.type == "EMPTY" and "site" in obj.name:
obj.empty_display_size *= sum(obj.scale * obj.delta_scale) / 3
obj.scale = (1, 1, 1)
obj.delta_scale = (1, 1, 1)
obj.matrix_local = obj.matrix_parent_inverse @ obj.matrix_local
obj.matrix_parent_inverse = Matrix.Identity(4)
# Only needed if you want to add into a dynamic menu
def menu_func_import(self, context):
self.layout.operator(MuJoCoExportOperator.bl_idname, text="MJCF (.xml)")
def register():
bpy.utils.register_class(MuJoCoExportOperator)
bpy.types.TOPBAR_MT_file_export.append(menu_func_import)
def unregister():
bpy.utils.unregister_class(MuJoCoExportOperator)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_import)
def site_criteria(obj):
return obj.type == "EMPTY" and "site" in obj.name.lower()
def hinge_joint_criteria(obj):
return obj.type == "EMPTY" and obj.empty_display_type == "CIRCLE" and "joint" in obj.name.lower()
def free_joint_criteria(obj):
return obj.type == "EMPTY" and obj.empty_display_type == "PLAIN_AXES" and "joint" in obj.name.lower()
def ball_joint_criteria(obj):
return obj.type == "EMPTY" and obj.empty_display_type == "SPHERE" and "joint" in obj.name.lower()
def slide_joint_criteria(obj):
return obj.type == "EMPTY" and obj.empty_display_type == "SINGLE_ARROW" and "joint" in obj.name.lower()
if __name__ == "__main__":
register()