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Merge pull request #39 from TomyLobo/fix-akimbo-first-person-animations
Swap first-person viewmodel animations in order to match the gun blazes and third-person animations
2 parents efb849e + 72a0cfb commit bada7ae

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mp/src/game/shared/sdk/weapon_akimbobase.cpp

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Original file line numberDiff line numberDiff line change
@@ -124,16 +124,16 @@ void CAkimboBase::PrimaryAttack (void)
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if (shootright)
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{
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//if (rightclip != 1) act = ACT_VM_PRIMARYATTACK;
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//else act = ACT_VM_DRYFIRE_LEFT;
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act = ACT_VM_PRIMARYATTACK;
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//if (rightclip != 1) act = ACT_VM_SECONDARYATTACK;
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//else act = ACT_VM_DRYFIRE;
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act = ACT_VM_SECONDARYATTACK;
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rightclip--;
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}
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else
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{
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//if (leftclip != 1) act = ACT_VM_SECONDARYATTACK;
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//else act = ACT_VM_DRYFIRE;
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act = ACT_VM_SECONDARYATTACK;
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//if (leftclip != 1) act = ACT_VM_PRIMARYATTACK;
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//else act = ACT_VM_DRYFIRE_LEFT;
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act = ACT_VM_PRIMARYATTACK;
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leftclip--;
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}
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