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Attempt to revert format changes
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src/Skia/Avalonia.Skia/DrawingContextImpl.cs

Lines changed: 83 additions & 83 deletions
Original file line numberDiff line numberDiff line change
@@ -915,117 +915,117 @@ private static void ConfigureGradientBrush(ref PaintWrapper paintWrapper, Rect t
915915
break;
916916
}
917917
case IRadialGradientBrush radialGradient:
918-
{
919-
var centerPoint = radialGradient.Center.ToPixels(targetRect);
920-
var center = centerPoint.ToSKPoint();
918+
{
919+
var centerPoint = radialGradient.Center.ToPixels(targetRect);
920+
var center = centerPoint.ToSKPoint();
921921

922-
var radiusX = (radialGradient.RadiusX.ToValue(targetRect.Width));
923-
var radiusY = (radialGradient.RadiusY.ToValue(targetRect.Height));
922+
var radiusX = (radialGradient.RadiusX.ToValue(targetRect.Width));
923+
var radiusY = (radialGradient.RadiusY.ToValue(targetRect.Height));
924924

925-
var originPoint = radialGradient.GradientOrigin.ToPixels(targetRect);
925+
var originPoint = radialGradient.GradientOrigin.ToPixels(targetRect);
926926

927-
Matrix? transform = null;
927+
Matrix? transform = null;
928928

929-
if (radiusX != radiusY)
930-
transform =
931-
Matrix.CreateTranslation(-centerPoint)
932-
* Matrix.CreateScale(1, radiusY / radiusX)
933-
* Matrix.CreateTranslation(centerPoint);
929+
if (radiusX != radiusY)
930+
transform =
931+
Matrix.CreateTranslation(-centerPoint)
932+
* Matrix.CreateScale(1, radiusY / radiusX)
933+
* Matrix.CreateTranslation(centerPoint);
934934

935935

936-
if (radialGradient.Transform != null)
937-
{
938-
var transformOrigin = radialGradient.TransformOrigin.ToPixels(targetRect);
939-
var offset = Matrix.CreateTranslation(transformOrigin);
940-
var brushTransform = (-offset) * radialGradient.Transform.Value * (offset);
941-
transform = transform.HasValue ? transform * brushTransform : brushTransform;
942-
}
936+
if (radialGradient.Transform != null)
937+
{
938+
var transformOrigin = radialGradient.TransformOrigin.ToPixels(targetRect);
939+
var offset = Matrix.CreateTranslation(transformOrigin);
940+
var brushTransform = (-offset) * radialGradient.Transform.Value * (offset);
941+
transform = transform.HasValue ? transform * brushTransform : brushTransform;
942+
}
943943

944-
if (originPoint.Equals(centerPoint))
944+
if (originPoint.Equals(centerPoint))
945+
{
946+
// when the origin is the same as the center the Skia RadialGradient acts the same as D2D
947+
using (var shader =
948+
transform.HasValue
949+
? SKShader.CreateRadialGradient(center, (float)radiusX, stopColors, stopOffsets, tileMode,
950+
transform.Value.ToSKMatrix())
951+
: SKShader.CreateRadialGradient(center, (float)radiusX, stopColors, stopOffsets, tileMode)
952+
)
945953
{
946-
// when the origin is the same as the center the Skia RadialGradient acts the same as D2D
947-
using (var shader =
948-
transform.HasValue
949-
? SKShader.CreateRadialGradient(center, (float)radiusX, stopColors, stopOffsets, tileMode,
950-
transform.Value.ToSKMatrix())
951-
: SKShader.CreateRadialGradient(center, (float)radiusX, stopColors, stopOffsets, tileMode)
952-
)
953-
{
954-
paintWrapper.Paint.Shader = shader;
955-
}
954+
paintWrapper.Paint.Shader = shader;
956955
}
957-
else
958-
{
959-
// when the origin is different to the center use a two point ConicalGradient to match the behaviour of D2D
956+
}
957+
else
958+
{
959+
// when the origin is different to the center use a two point ConicalGradient to match the behaviour of D2D
960960

961-
if (radiusX != radiusY)
962-
// Adjust the origin point for radiusX/Y transformation by reversing it
963-
originPoint = originPoint.WithY(
964-
(originPoint.Y - centerPoint.Y) * radiusX / radiusY + centerPoint.Y);
961+
if (radiusX != radiusY)
962+
// Adjust the origin point for radiusX/Y transformation by reversing it
963+
originPoint = originPoint.WithY(
964+
(originPoint.Y - centerPoint.Y) * radiusX / radiusY + centerPoint.Y);
965965

966-
var origin = originPoint.ToSKPoint();
966+
var origin = originPoint.ToSKPoint();
967967

968-
var endOffset = 0.0;
968+
var endOffset = 0.0;
969969

970-
// and then reverse the reference point of the stops
971-
var reversedStops = new float[stopOffsets.Length];
970+
// and then reverse the reference point of the stops
971+
var reversedStops = new float[stopOffsets.Length];
972972

973-
for (var i = 0; i < stopOffsets.Length; i++)
974-
{
975-
var offset = stopOffsets[i];
973+
for (var i = 0; i < stopOffsets.Length; i++)
974+
{
975+
var offset = stopOffsets[i];
976976

977-
if (endOffset < offset)
978-
{
979-
endOffset = offset;
980-
}
977+
if (endOffset < offset)
978+
{
979+
endOffset = offset;
980+
}
981981

982-
reversedStops[i] = offset;
982+
reversedStops[i] = offset;
983983

984-
if (reversedStops[i] > 0 && reversedStops[i] < 1)
985-
{
986-
reversedStops[i] = Math.Abs(1 - offset);
987-
}
984+
if (reversedStops[i] > 0 && reversedStops[i] < 1)
985+
{
986+
reversedStops[i] = Math.Abs(1 - offset);
988987
}
988+
}
989989

990-
var start = origin;
991-
var radiusStart = 0f;
990+
var start = origin;
991+
var radiusStart = 0f;
992992

993-
var end = center;
994-
var radiusEnd = (float)radiusX;
993+
var end = center;
994+
var radiusEnd = (float)radiusX;
995995

996-
var reverse = MathUtilities.AreClose(1, endOffset);
996+
var reverse = MathUtilities.AreClose(1, endOffset);
997997

998-
if (reverse)
999-
{
1000-
(start, radiusStart, end, radiusEnd) = (end, radiusEnd, start, radiusStart);
998+
if (reverse)
999+
{
1000+
(start, radiusStart, end, radiusEnd) = (end, radiusEnd, start, radiusStart);
10011001

1002-
// reverse the order of the stops to match D2D
1003-
var reversedColors = new SKColor[stopColors.Length];
1004-
Array.Copy(stopColors, reversedColors, stopColors.Length);
1005-
Array.Reverse(reversedColors);
1002+
// reverse the order of the stops to match D2D
1003+
var reversedColors = new SKColor[stopColors.Length];
1004+
Array.Copy(stopColors, reversedColors, stopColors.Length);
1005+
Array.Reverse(reversedColors);
10061006

1007-
stopColors = reversedColors;
1008-
stopOffsets = reversedStops;
1009-
}
1007+
stopColors = reversedColors;
1008+
stopOffsets = reversedStops;
1009+
}
10101010

1011-
// compose with a background colour of the final stop to match D2D's behaviour of filling with the final color
1012-
using (var shader = SKShader.CreateCompose(
1013-
SKShader.CreateColor(stopColors[0]),
1014-
transform.HasValue
1015-
? SKShader.CreateTwoPointConicalGradient(start, radiusStart, end, radiusEnd,
1016-
stopColors, stopOffsets, tileMode, transform.Value.ToSKMatrix())
1017-
: SKShader.CreateTwoPointConicalGradient(start, radiusStart, end, radiusEnd,
1018-
stopColors, stopOffsets, tileMode)
1011+
// compose with a background colour of the final stop to match D2D's behaviour of filling with the final color
1012+
using (var shader = SKShader.CreateCompose(
1013+
SKShader.CreateColor(stopColors[0]),
1014+
transform.HasValue
1015+
? SKShader.CreateTwoPointConicalGradient(start, radiusStart, end, radiusEnd,
1016+
stopColors, stopOffsets, tileMode, transform.Value.ToSKMatrix())
1017+
: SKShader.CreateTwoPointConicalGradient(start, radiusStart, end, radiusEnd,
1018+
stopColors, stopOffsets, tileMode)
10191019

10201020
)
1021-
)
1022-
{
1023-
paintWrapper.Paint.Shader = shader;
1024-
}
1025-
}
1026-
1027-
break;
1021+
)
1022+
{
1023+
paintWrapper.Paint.Shader = shader;
1024+
}
10281025
}
1026+
1027+
break;
1028+
}
10291029
case IConicGradientBrush conicGradient:
10301030
{
10311031
var center = conicGradient.Center.ToPixels(targetRect).ToSKPoint();

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