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HeatMap.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8C45F179-0329-4B3E-A9B4-EF2AC8CEDC5C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HeatMap</RootNamespace>
<AssemblyName>HeatMap</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>ThirdParty\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>ThirdParty\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="HugsLib">
<HintPath>ThirdParty\HugsLib.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>ThirdParty\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="HeatMap.cs" />
<Compile Include="Main.cs" />
<Compile Include="MapInterface_Detour.cs" />
<Compile Include="PlaySettings_Detour.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>if not exist $(ProjectDir)ThirdParty mkdir $(ProjectDir)ThirdParty
copy /y "%25ProgramFiles(x86)%25\Steam\SteamApps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll" $(ProjectDir)ThirdParty
copy /y "%25ProgramFiles(x86)%25\Steam\SteamApps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll" $(ProjectDir)ThirdParty
copy /y "%25ProgramFiles(x86)%25\Steam\SteamApps\workshop\content\294100\818773962\Assemblies\*.dll" $(ProjectDir)ThirdParty
if not exist $(ProjectDir)dist\$(TargetName)\Assemblies mkdir $(ProjectDir)dist\$(TargetName)\Assemblies
copy /y $(ProjectDir)RimworldHugsLibChecker\Mods\HugsLibChecker\Assemblies\*.dll $(ProjectDir)dist\$(TargetName)\Assemblies</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>xcopy /y/s $(ProjectDir)dist\* "%25ProgramFiles(x86)%25\Steam\SteamApps\common\RimWorld\Mods"
copy /y $(TargetPath) "%25ProgramFiles(x86)%25\Steam\SteamApps\common\RimWorld\Mods\$(TargetName)\Assemblies\"</PostBuildEvent>
</PropertyGroup>
</Project>