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Merge pull request #83 from AnidemDex/update-evmanager-1.4.1
Update event system to 1.4.1
2 parents 92cc5cc + 5b6841c commit ee33e63

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-3
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+4
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addons/event_system_plugin/nodes/event_manager/event_manager.gd

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -57,8 +57,9 @@ func _execute_event(event:Event) -> void:
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return
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var node:Node = self if event_node_fallback_path == @"." else get_node(event_node_fallback_path)
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event.set("event_manager", self)
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event.set("event_node_fallback", node)
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# This is a crime, needs to be modified in future versions
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event.set("_event_manager", self)
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event.set("_event_node_fallback", node)
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_connect_event_signals(event)
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addons/event_system_plugin/plugin.cfg

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@@ -3,7 +3,7 @@
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name="EventSystem"
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description="An easy but powerful event system implementation for Godot Engine"
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author="AnidemDex"
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version="1.4"
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version="1.4.1"
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script="plugin_script.gd"
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repository="https://github.com/AnidemDex/Godot-EventSystem"
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license="https://github.com/AnidemDex/Godot-EventSystem/blob/main/LICENSE"

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