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Hi, came across this while testing a ritual Im working on.
Could not resolve reference to object with loadID Thing_VFEP_Warcasket_Warcasket41798 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_ApparelTracker curPathRelToParent=/lockedApparel
How to recreate: Have a pawn entomb, change anything in the UI casket type or colour. Then cancel or accept. Save, then load that save warnings will pop up.
I don't think it really hurts anything besides just those warnings. But it can be fixed if you want by adding the below to JobDriver_EntombIn onAccept and onCancel delegates. foreach (var apparel in corpse.apparel.LockedApparel.ToList()) apparel.Destroy();
The text was updated successfully, but these errors were encountered:
Hi, came across this while testing a ritual Im working on.
Could not resolve reference to object with loadID Thing_VFEP_Warcasket_Warcasket41798 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_ApparelTracker curPathRelToParent=/lockedApparel
How to recreate: Have a pawn entomb, change anything in the UI casket type or colour. Then cancel or accept. Save, then load that save warnings will pop up.
I don't think it really hurts anything besides just those warnings. But it can be fixed if you want by adding the below to JobDriver_EntombIn onAccept and onCancel delegates.
foreach (var apparel in corpse.apparel.LockedApparel.ToList()) apparel.Destroy();
The text was updated successfully, but these errors were encountered: