@@ -25,6 +25,105 @@ class cfgWeapons
25
25
26
26
class U_I_CombatUniform ;
27
27
28
+ class H_HelmetB_TI_tna_F ;
29
+ class V_PlateCarrier2_wdl ;
30
+ class U_B_CTRG_Soldier_F ;
31
+
32
+ class U_B_CTRG_Soldier_Fx : U_B_CTRG_Soldier_F
33
+ {
34
+ author = " Ford" ;
35
+ scope = 2 ;
36
+ displayName = " SUPAR STEALTH" ;
37
+ class ItemInfo : UniformItem
38
+ {
39
+ uniformModel = " -" ;
40
+ uniformClass = " B_CTRG_Soldier_F" ;
41
+ containerClass = " Supply80" ;
42
+ mass = 20 ;
43
+ };
44
+ };
45
+
46
+ class H_HelmetB_TI_tna_Fx :H_HelmetB_TI_tna_F
47
+ {
48
+ author = " Ford" ;
49
+ scope = 2 ;
50
+ displayName = " SUPAR STEALTH" ;
51
+
52
+ class ItemInfo : HeadgearItem
53
+ {
54
+ mass = 10 ;
55
+ uniformModel = " \A3\Characters_F_Exp\BLUFOR\H_HelmetB_TI_tna_F.p3d" ;
56
+ hiddenSelections[] = {" camo" };
57
+ modelSides[] = {0 ,3 };
58
+ class HitpointsProtectionInfo // more info at: https://community.bistudio.com/wiki/Arma_3_Soldier_Protection
59
+ {
60
+ class Face {
61
+ armor = 10 ;
62
+ hitpointName = " HitFace" ;
63
+ passThrough = 0.1 ;
64
+ };
65
+ class Head {
66
+ armor = 30 ;
67
+ hitpointName = " HitHead" ;
68
+ passThrough = 0.1 ;
69
+ };
70
+ };
71
+ };
72
+ };
73
+
74
+ class V_PlateCarrier2_wdlXXX :V_PlateCarrier2_wdl
75
+ {
76
+ author = " Ford" ;
77
+ displayName = " SUPAR STEALTH" ;
78
+ class ItemInfo : VestItem
79
+ {
80
+ uniformModel = " \A3\Characters_F\BLUFOR\equip_b_vest01" ;
81
+ hiddenSelections[] = {" camo" };
82
+ containerClass = Supply220;
83
+ mass = 60 ;
84
+
85
+ class HitpointsProtectionInfo
86
+ {
87
+ class Neck
88
+ {
89
+ hitpointName = " HitNeck" ; // reference to the hit point class defined in the man base class
90
+ armor = 8 ; // addition to armor of referenced hitpoint
91
+ passThrough = 0.5 ; // multiplier of base passThrough defined in referenced hitpoint
92
+ };
93
+ class Arms
94
+ {
95
+ hitpointName = " HitArms" ;
96
+ armor = 8 ;
97
+ passThrough = 0.5 ;
98
+ };
99
+ class Chest
100
+ {
101
+ hitpointName = " HitChest" ;
102
+ armor = 24 ;
103
+ passThrough = 0.1 ;
104
+ };
105
+ class Diaphragm
106
+ {
107
+ hitpointName = " HitDiaphragm" ;
108
+ armor = 24 ;
109
+ passThrough = 0.1 ;
110
+ };
111
+ class Abdomen
112
+ {
113
+ hitpointName = " HitAbdomen" ;
114
+ armor = 24 ;
115
+ passThrough = 0.1 ;
116
+ };
117
+ class Body
118
+ {
119
+ hitpointName = " HitBody" ;
120
+ passThrough = 0.1 ;
121
+ };
122
+ };
123
+ };
124
+
125
+ };
126
+
28
127
class Adidas_Uniform : U_I_CombatUniform // Edited
29
128
{
30
129
scope = 2 ;
@@ -192,7 +291,7 @@ class cfgWeapons
192
291
{
193
292
ace_hearing_protection = 0.75 ;
194
293
ace_hearing_lowerVolume = 0 ;
195
- };
294
+ };
196
295
class VSM_Mich2000_MulticamTropic : ItemCore
197
296
{
198
297
ace_hearing_protection = 0.75 ;
0 commit comments