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CTRG Stat update
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addons/gear/config.cpp

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Original file line numberDiff line numberDiff line change
@@ -25,6 +25,105 @@ class cfgWeapons
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class U_I_CombatUniform;
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class H_HelmetB_TI_tna_F;
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class V_PlateCarrier2_wdl;
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class U_B_CTRG_Soldier_F;
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class U_B_CTRG_Soldier_Fx: U_B_CTRG_Soldier_F
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{
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author = "Ford";
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scope = 2;
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displayName = "SUPAR STEALTH";
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class ItemInfo: UniformItem
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{
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uniformModel = "-";
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uniformClass = "B_CTRG_Soldier_F";
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containerClass = "Supply80";
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mass = 20;
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};
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};
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class H_HelmetB_TI_tna_Fx:H_HelmetB_TI_tna_F
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{
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author = "Ford";
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scope = 2;
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displayName = "SUPAR STEALTH";
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class ItemInfo: HeadgearItem
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{
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mass = 10;
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uniformModel = "\A3\Characters_F_Exp\BLUFOR\H_HelmetB_TI_tna_F.p3d";
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hiddenSelections[] = {"camo"};
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modelSides[] = {0,3};
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class HitpointsProtectionInfo // more info at: https://community.bistudio.com/wiki/Arma_3_Soldier_Protection
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{
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class Face {
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armor = 10;
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hitpointName = "HitFace";
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passThrough = 0.1;
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};
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class Head {
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armor = 30;
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hitpointName = "HitHead";
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passThrough = 0.1;
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};
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};
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};
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};
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class V_PlateCarrier2_wdlXXX:V_PlateCarrier2_wdl
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{
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author = "Ford";
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displayName = "SUPAR STEALTH";
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class ItemInfo: VestItem
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{
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uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01";
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hiddenSelections[] = {"camo"};
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containerClass = Supply220;
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mass = 60;
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class HitpointsProtectionInfo
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{
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class Neck
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{
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hitpointName = "HitNeck"; // reference to the hit point class defined in the man base class
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armor = 8; // addition to armor of referenced hitpoint
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passThrough = 0.5; // multiplier of base passThrough defined in referenced hitpoint
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};
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class Arms
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{
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hitpointName = "HitArms";
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armor = 8;
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passThrough = 0.5;
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};
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class Chest
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{
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hitpointName = "HitChest";
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armor = 24;
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passThrough = 0.1;
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};
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class Diaphragm
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{
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hitpointName = "HitDiaphragm";
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armor = 24;
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passThrough = 0.1;
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};
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class Abdomen
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{
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hitpointName = "HitAbdomen";
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armor = 24;
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passThrough = 0.1;
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};
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class Body
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{
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hitpointName = "HitBody";
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passThrough = 0.1;
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};
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};
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};
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};
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class Adidas_Uniform: U_I_CombatUniform //Edited
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{
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scope = 2;
@@ -192,7 +291,7 @@ class cfgWeapons
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{
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ace_hearing_protection = 0.75;
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ace_hearing_lowerVolume = 0;
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};
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};
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class VSM_Mich2000_MulticamTropic: ItemCore
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{
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ace_hearing_protection = 0.75;

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