diff --git a/_posts/2025-04-13-openttd-15-0-beta2.md b/_posts/2025-04-13-openttd-15-0-beta2.md new file mode 100644 index 0000000..7c2dbba --- /dev/null +++ b/_posts/2025-04-13-openttd-15-0-beta2.md @@ -0,0 +1,27 @@ +--- +title: OpenTTD 15.0-beta2 +author: 2TallTyler +--- + +April 1st has come and gone, but have no fear, for beta2 is here. + +We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include: +* Snow-covered rocks are now visible +* Steep hills from map generation or heightmap import now get extra rocks +* Houses can be individually placed by players in the scenario editor and (if enabled) in-game, and can be protected from replacement during town growth +* Touchpad two-finger map scrolling for Windows +* NewGRF Badges +* A variety of bugfixes + +(As always, see the changelog for further details). + +What are badges, you ask? Badges are something add-on (NewGRF) authors can put on their content to help you find e.g. the vehicle or station you want to use. +For example, various vehicle add-ons use a mix of different icons, overlay images or texts to indicate the power source or the suggested usage of a vehicle. With badges, this information can be represented in a clear way including built-in filtering, that is cohesive between different add-ons. + +As this beta is the first release featuring badge support, there aren't many updated add-ons yet, but we're excited to see what authors do with the new feature. + +Finally, the usual titlegame competition has been [announced on the forums](https://www.tt-forums.net/viewtopic.php?t=92166). + +* [Download](https://www.openttd.org/downloads/openttd-releases/testing.html) +* [Changelog](https://cdn.openttd.org/openttd-releases/15.0-beta2/changelog.txt) +* [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues)